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Problem With Minkoff's Animated Battler System

Okay, I'm new here and I still don't understand Ruby at all, so forgive me if I'm just being stupid.  I put all the scripts for Minkoff's system in the Script Editor, right above Main, but there seems to be a problem when I actually go into battle.  The side view works, but instead of getting a single, animated sprite for each character, I see their animations sprawled all over the general vicinity of were the character should be.  It looks like it's sampling a much to large portion of the battler sprite, rather than just the one segment its supposed to use.  Does anyone have any idea of why this is happening, or what I need to do to fix it?
 
Wrong forum... This is for submitted scripts. And I don't know if DerVVulfman can help you with this matter because he's supposedly not around anymore.

Have you got the updated version and have you checked if your battler has the right proportions? And make sure the script is placed above Main and below all other scripts.
 
Yeah, I have the newest version and I'm using Minkoff's templates as the battlers (at least until I have the system running correctly), so they're deffinitely proportioned correctly.  I have the script right above Main--it is supposed to be in five seperate peices, right?  I can't think of anything else...
 
im using this in a game im making i had this problem
have you made the background behind the sprites transperent
if you havent then that is your problem i find that using an image editor
GIMP or photoshop will do not paint as it cant save transparency
and selecting the area that need to be transparent and erasing it should fix this

hope this helps
 
Could we have a screenshot, maybe?
I think the problem is that you did not configure the script right, but i can not be sure, cause I have to see this...
It is quite hard to imagine what your problem looks like...
 
True... I don't come here all that often anymore... but...

Ditto... sounds like a configuration problem.

The demo and scripts are designed to show you how to 'mix and match' different types of battlers at the same time.  As such, the demo shows you that you can use 'RTP' battlers (the default ones), 'Charset' battlers (yep... charactersets), and 'Spritesheet' battlers (like the Minkoff 11-pose standard).  It can even use RM2K3 and Cybersam battlers if you configure it correctly.

IF.... you intend to only use the Minkoff 11-pose battlers... lemme direct you to this post:
Setup for Minkoff Standard Battlers.

Heh... the post at RpgRpgRevolution is using the 'same' demo as the one I have posted here.  I keep 'em on the same website (my AOL space) and have all scripts, demos... and the version number (currently 10.3) as linked items.  I cheat... the version number is a 'gif' so I can change 'em at home without having to update every forum of the changed version.
 
if i can add, make sure that the spritesheet is not larger than the max number of frame...

like if you have 10frame maximum, of 64*64,with 11poses your spritesheet must be 640*704(11*64), cause even if the config is set for 10frames max, and the file is larger than 10 frame, the file will be cut in 10, and so you get bigger pieces than expected. I had this problem too^^ when I set it up. Was kinda obvious but it's not added in the documentation. And some people can forget this kind of thing.
 
I have a problem with this script.  I have set up the Scan skill but I keep getting an error message returned everytime i use the skill:

"Script 'customisation' line 144: No method error occurred
underfined method 'name' for nil:NilClass

any help?
 
Off the top of my head a few things come to mind:

Are you using the "test battle" thing in the database?  If so it won't work through that.

Are you sure you configured your battler correctly?  Depending on which version you use it should be either a 10x4 or 11x4 set that you use.  Once you know the version you have, look at the image properties.  Let's say you have a 440x160 pixel size battler image, this means that your squares should be 40x40 big.  Make sure your sprites fit into each of these.  Sometimes you can get a messed up image if you are using a battler set that was designed for a different version of the ABS.  Hope that helped.
 

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