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Problem with built in caterpillar.

I am in urgent need of help with the "BlizzABS" and its built in caterpillar system. You see, I love the battle system mofree than any other ABS out there, and i do not want to pick any other ABS, or battle system. So the problem is this: Since it has
built in caterpillar, it has been giving me problems that other caterpillar systems have been giving me when I didn't have this
battle system, the problem being that I am not able to change my character's graphic at all with this "caterpillar system."
So, basically, when I put the graphic change in the event, the character... just... acts retarded. Instead of the new graphic showing, the origional character graphic shows.... :down:

So what i am asking is this: Can one of you brilliant scripters please edit these scripts to not have caterpillar anymore?

Code:
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Blizz-ABS by Blizzard
# Version: 1.98
# Auto-Generated Configuration Script
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# 
#                                    PART 1
# 
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
# Copy-paste this auto-generated script into the script slot instead of Part 1
# of the default Blizz-ABS script.
# 
# If you find any bugs, please report them here:
# http://forum.chaos-project.com
#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=

#==============================================================================
# BlizzABS
#------------------------------------------------------------------------------
#  This is the master control, configuration, utility and battle process
#  module for Blizz-ABS.
#==============================================================================

module BlizzABS
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Control
  #----------------------------------------------------------------------------
  #  This module provides in-game control configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Control
    
    CUSTOM_CONTROLS = true
    DISABLE_DEFAULT = false
    UP = "Key['W']"
    LEFT = "Key['A']"
    DOWN = "Key['S']"
    RIGHT = "Key['D']"
    PREVPAGE = "Key['Q']"
    NEXTPAGE = "Key['E']"
    CONFIRM = "Key['H']"
    CANCEL = "Key['F']"
    ATTACK = "Key['K']"
    DEFEND = "Key['L']"
    SKILL = "Key['J']"
    ITEM = "Key['I']"
    SELECT = "Key['O']"
    HUD = "Key['Z']"
    HOTKEY = "Key['X']"
    MINIMAP = "Key['C']"
    RUN = "Key['M']"
    SNEAK = "Key['.']"
    JUMP = "Key[',']"
    TURN = "Key['U']"
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Config
  #----------------------------------------------------------------------------
  #  This module provides Blizz-ABS configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Config
    
    # 2.1. # Basic Configuration
    MAX_PARTY = 4
    CATERPILLAR = true
    ANIMATED_IDS = []
    HEAL_ON_LVLUP = true
    DISABLE_ABS_MODE = 0
    MENU_COLOR_TINT = 0
    ITEM_TIME = 30
    ITEM_PICKUP_SOUND_FILE = RPG::AudioFile.new('056-Right02', 80, 100)
    DROP_GOLD = ''
    PICKUP_ON_TOUCH = true
    
    # 2.2. # Movement Configuration
    PIXEL_MOVEMENT_RATE = 0
    REPAIR_MOVEMENT = true
    EIGHT_WAY_MOVEMENT = true
    NORMAL_SPEED = 4
    RUN_SPEED = 5
    SNEAK_SPEED = 3
    JUMPING = 2
    NO_JUMP_TAGS = []
    ALLOW_JUMP_TAGS = []
    
    # 2.3. # Lag Prevention Configuration
    INTELLIGENT_PASSABILTY = false
    ABSEAL_AUTOKILL = true
    FACTOR = 4
    DISABLE_ANTILAG_IDS = []
    
    # 2.4. # Game Info Configuration
    HUD_ENABLED = true
    HUD_POSITION = 0
    HUD_TYPE = 1
    MINIMAP = true
    ENEMY_HEALTH_BARS = 0
    MATCH_HEALTH_BAR_WIDTH = false
    WEAPON_DATA_MODE = [0, 0]
    SKILL_DATA_MODE = [0, 0, 0]
    ITEM_DATA_MODE = [0, 0, 0]
    
    # 2.5. # Enemy Behaviour Configuration
    AI_DEFAULT_ATTRIBUTES = '00000000'
    AI_DELAY_TIME = 40
    AI_MEMORY_COUNT = 80
    PERCEPTION_RANGE = 5
    RESPAWN_TIME = 0
    WALL_TAGS = []
    NO_ENEMY_TAGS = []
    
    # 2.6. # Animation Configuration
    ANIMATIONS = true
    SMALL_ANIMATIONS = true
    DISPLAY_LVLUP = true
    LVLUP_ANIMATION_ID = 0
    FLEE_LOOP_ANIMATION_ID = 0
    CALL_HELP_ANIMATION_ID = 0
    
    # 2.7. # Sprite Control Configuration
    ACTOR_ACTION_SPRITES = false
    ENEMY_ACTION_SPRITES = false
    ACTOR_SKILL_SPRITES = false
    ENEMY_SKILL_SPRITES = false
    WEAPON_SPRITES = false
    RUNNING_SPRITES = false
    SNEAKING_SPRITES = false
    JUMPING_SPRITES = false
    ACTOR_SPRITE_Y_OFFSET = 0
    ENEMY_SPRITE_Y_OFFSET = 0
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Weapons
  #----------------------------------------------------------------------------
  #  This module provides weapon configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Weapons
    
    def self.type(id)
      return 0
    end
    
    def self.range(id)
      return 1.5
    end
    
    def self.consume(id)
      return []
    end
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Skills
  #----------------------------------------------------------------------------
  #  This module provides skill configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Skills
    
    def self.type(id)
      return [2, 0]
    end
    
    def self.range(id)
      return 1.0
    end
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Items
  #----------------------------------------------------------------------------
  #  This module provides item configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Items
    
    def self.type(id)
      return [2, 0]
    end
    
    def self.range(id)
      return 5.5
    end
    
  end
  
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  # BlizzABS::Enemies
  #----------------------------------------------------------------------------
  #  This module provides enemy configurations.
  #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=
  
  module Enemies
    
    def self.type(id)
      return 0
    end
    
    def self.range(id)
      return 1.5
    end
    
    def self.enemy_set(id)
      return ''
    end
    
    def self.destruct(id)
      return 0
    end
    
  end
  
end
 

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