Since for some reason my other thread got locked, because it was resolved... I will give it another try.
I am creating a boss batlle, where the boss himself can summon two helpers. No problem here.
Those helpers have a skill to put a status effect on themself. While this status effect is active, I want it to be impossible to attack the boss. Instead when you try a message box should open, saying something like: Helper protected boss
This way the player would have to destroy the helpers first before attacking the boss.
So how do I
1.) Make such a status effect?
2.) Make sure the boss doesn't summon his helpers when at least one is allready there?
3.) Make the boss summon his helpers when none is there, instead of attacking?
4.) Make sure the helpers don't try to double cast the status on them, but attack when the status is inflicted?
Does this involve scripting? Or can I do it with events. I don't see how.
Thanks in advance
~Dalton~
I am creating a boss batlle, where the boss himself can summon two helpers. No problem here.
Those helpers have a skill to put a status effect on themself. While this status effect is active, I want it to be impossible to attack the boss. Instead when you try a message box should open, saying something like: Helper protected boss
This way the player would have to destroy the helpers first before attacking the boss.
So how do I
1.) Make such a status effect?
2.) Make sure the boss doesn't summon his helpers when at least one is allready there?
3.) Make the boss summon his helpers when none is there, instead of attacking?
4.) Make sure the helpers don't try to double cast the status on them, but attack when the status is inflicted?
Does this involve scripting? Or can I do it with events. I don't see how.
Thanks in advance
~Dalton~