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Problem: 4 NPCs moving one after another?

Alright, so I have my game 1/5th of the way completed. I have an event where the main party goes into an underground hideout to gain help from four other people. I have the event where they all meet all completed, but I'm not sure how to event it so that they all go up the stairs one after another. Like:


|||||||||||||||||||||||||||||||||||||||||||||||
|       2                                                      |
|#     3 1                                               G #|
|       4                                                      |
|||||||||||||||||||||||||||||||||||||||||||||||

G = Group
# = Stairs

I want to have it so 1 passes through 3, goes to the stairs, disappears, then 2 goes, then 3, then 4.

Is there a way to event this in one event?
 
Set the move route for 1 as "Through", move him left until he reaches the stairs and change graphic to none. Then move 2 one tile down and left enough to reach the stairs and change graphic to none. After that move 3 left and change graphic, then move 4 one tile up, left until the stairs and change graphic.

You'll probably want a switch at the end of this (make sure you have Wait Until Move Completion at the end of the routes) to make sure they don't appear there again.
 
Thanks! I compiled a complete move-tree onto the first event.

The characters move the way I want them to, but after 1 walks towards the stairs, 2, 3, and 4 walk towards the stairs, but never disappear.

Whats even worse, is that when I go back down the stairs, 2, 3, and 4 reappear.
 
Like I said, after each one gets to its destination, you need to change graphics to none, and after the movement is done, turn on a switch (let's use 0001: Movement over for example purposes). In an empty page in every event that moved (no graphic), put Switch0001: ON as a condition, to make sure they don't re-appear.
 

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