Hiya,
Well...This is pretty confusing...
How would I make an item, that raises a value when used?
Yes, I can make a common event, and call script,ex:
$game_actors[id].ap += 50
but the problem is, how would I make it so the game knows which actor to add the value like potions?
It;s really hard to explain...I hope this is enough.^^"
cya~
Well...This is pretty confusing...
How would I make an item, that raises a value when used?
Yes, I can make a common event, and call script,ex:
$game_actors[id].ap += 50
but the problem is, how would I make it so the game knows which actor to add the value like potions?
It;s really hard to explain...I hope this is enough.^^"
cya~