I just wanted to make sure the following things were possible/impossible so I know what I can/cannot do with them in RPG maker XP.
1.)Advanced "Job" system.
----> You'd be able to get jobs from people in towns to earn points with them, depending on how you treat people in the game and if you can get jobs done, you either get more/better/harder jobs or you don't.
2.)Advanced "Alignment" system.
----> Basically what it says, tons of actions in the game move your alignment towards Evil or Good. AS you move through each scale, you gain certain skills/weapons/party members/quests that you wouldn't gain without X amount on that certain alignment. (so like, negative numbers would be evil, positive good, 0 would be neutral and have it's own things.)
3.)Advanced "Class" system
----> Again, what it says. The ability to, at a certain level and at a certain place, become say, a warrior or thief. Only, with different names. Possibilities endless but still. Each would have it's own skills and things Advantages/Disadvantages.
4.)Advanced "NPC" system
---> The ability to interact with NPC's, tons. Like, they would recognize you if they know you, etc. At certain "Evil" alignment levels, you could battle them and kill them, etc.
5.)"Familiar" system
----> Something like a familiar that follows you (you can maybe see it when you walk around) and helps you in fights automatically?
Anyways, Iunno if this is all possible, but my hopes are that if they all are, I could find people to help me use 'em to integrate into the game, etc.
1.)Advanced "Job" system.
----> You'd be able to get jobs from people in towns to earn points with them, depending on how you treat people in the game and if you can get jobs done, you either get more/better/harder jobs or you don't.
2.)Advanced "Alignment" system.
----> Basically what it says, tons of actions in the game move your alignment towards Evil or Good. AS you move through each scale, you gain certain skills/weapons/party members/quests that you wouldn't gain without X amount on that certain alignment. (so like, negative numbers would be evil, positive good, 0 would be neutral and have it's own things.)
3.)Advanced "Class" system
----> Again, what it says. The ability to, at a certain level and at a certain place, become say, a warrior or thief. Only, with different names. Possibilities endless but still. Each would have it's own skills and things Advantages/Disadvantages.
4.)Advanced "NPC" system
---> The ability to interact with NPC's, tons. Like, they would recognize you if they know you, etc. At certain "Evil" alignment levels, you could battle them and kill them, etc.
5.)"Familiar" system
----> Something like a familiar that follows you (you can maybe see it when you walk around) and helps you in fights automatically?
Anyways, Iunno if this is all possible, but my hopes are that if they all are, I could find people to help me use 'em to integrate into the game, etc.