Pokemon-Style Message System
By Peter O., July 1, 2008
This is the message system that I use for my Pokemon Essentials kit. I have decided
to make it available as a separate script. This script enables a different style of message system
for games. It is compatible with RPG Maker XP and VX. It also comes with scripts that adapt the
message system to several popular message systems.
Download
pkmnmsgsystem.zip - July 10, 2008
Installation
Unzip the files to an empty folder. Insert the scripts BitmapCache, DrawText, SpriteWindow,
PokemonMessages, and MessageSupport, in that order, in the script editor, before the last script
found there (normally called "Main"). Copy the Fonts and Graphics folders onto the game project's
folder. If using RPG Maker XP, you should install the fonts to the Windows Fonts folder in Control
Panel (not necessary, but helpful).
Message System Adapters
The Pokemon-Style Message System comes with scripts that adapt the Pokemon style message
system to other popular message systems. Each script allows the use of many, but not all, of the commands available in the respective system. You can put one of those scripts after the MessageSupport script in the script editor. Installing an adapter is optional.
The following adapters are included:
* AMSLayer - Advance Message Script
* UMSLayer - Universal Message System
* UCodersLayer - UCoders message system
* SMSLayer - Scrolling Message System
* NMSLayer - Neo Message System
Message Syntax
The Pokemon style message system uses the following syntax:
\G - Displays a window showing the player's current money.
\n[n] - Displays the name of actor number n.
\v[n] - Displays the value of variable number n.
\f
By Peter O., July 1, 2008
This is the message system that I use for my Pokemon Essentials kit. I have decided
to make it available as a separate script. This script enables a different style of message system
for games. It is compatible with RPG Maker XP and VX. It also comes with scripts that adapt the
message system to several popular message systems.
Download
pkmnmsgsystem.zip - July 10, 2008
Installation
Unzip the files to an empty folder. Insert the scripts BitmapCache, DrawText, SpriteWindow,
PokemonMessages, and MessageSupport, in that order, in the script editor, before the last script
found there (normally called "Main"). Copy the Fonts and Graphics folders onto the game project's
folder. If using RPG Maker XP, you should install the fonts to the Windows Fonts folder in Control
Panel (not necessary, but helpful).
Message System Adapters
The Pokemon-Style Message System comes with scripts that adapt the Pokemon style message
system to other popular message systems. Each script allows the use of many, but not all, of the commands available in the respective system. You can put one of those scripts after the MessageSupport script in the script editor. Installing an adapter is optional.
The following adapters are included:
* AMSLayer - Advance Message Script
* UMSLayer - Universal Message System
* UCodersLayer - UCoders message system
* SMSLayer - Scrolling Message System
* NMSLayer - Neo Message System
Message Syntax
The Pokemon style message system uses the following syntax:
\G - Displays a window showing the player's current money.
\n[n] - Displays the name of actor number n.
\v[n] - Displays the value of variable number n.
\f