# Steps holds the number of steps to wait till the flash is done
class Game_Player
Steps = 15
#--------------------------------------------------------------------------
# * Increaase Steps
#--------------------------------------------------------------------------
def increase_steps
super
# If move route is not forcing
unless @move_route_forcing
# Increase steps
$game_party.increase_steps
# Number of steps are an even number
if $game_party.steps % Steps == 0
# Slip damage check
$game_party.check_map_slip_damage
end
end
end
end