FoxDemonSoavi
Member
What I would like is as follows:
Lets say event ID 1 on map 1 calls common event splat
Common event splat needs to remember that it was called by event 1
After remembering that event ID 1 on map 1 called it splat needs to play an animation on it.
However if event ID 20 on map 5 calls common event splat, the same thing needs to happen.
Does this make any sense?
Lets say event ID 1 on map 1 calls common event splat
Common event splat needs to remember that it was called by event 1
After remembering that event ID 1 on map 1 called it splat needs to play an animation on it.
However if event ID 20 on map 5 calls common event splat, the same thing needs to happen.
Does this make any sense?