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I'm making a platforming script fight now, but I'm using Pixelmovement. It works pretty well actually, but it's very complicated and involves a lot of multipliers and Math :: PI junk in it. I'm hoping to simplify it. In order to determine whether it's on ground or not, I use $game_player.passable?($game_player.x, $game_player.y + 1, 2). :P