death by moogles
Member
Last Updated: November 2, 2010
I took a break from writing Castlevania: Moonlight Requiem for a while and, in my spare time, worked on this silly project. It has a simple premise: a soukoban game that, instead of progressing level-by-level, employs the build of an adventure game. I decided to go with a Pokemon theme mostly because of the abundance of resources and the ease by which I could rip and compile my own.
Story:
There's very little, so I'll keep it concise. Oak and Elm made a MACHINE. Elm breaks the MACHINE, messing up all of the engines and servers, resulting in all colour being drained from the world. You have to go around and push all of the engines into the servers in order to fix the MACHINE and consequentially restore the world's colour. Elm gives you a Pikachu to aid you on your quest.
The game is nowhere near complete, and all you'll be treated to upon fixing all of the servers is a two-line OMG THANK YOU from Prof. Elm. If the project happens to work out, then I'll event some sort of ending sequence and probably a New Game+ thing.
I've done extensive research into soukoban level design and difficulty, but none of that really applies here because of the fact that I've changed one of the core principles of soukoban, namely that you can't walk over the server tiles until after they have been solved; this is the absolute opposite of the original soukoban rules, which define that you can walk over the "server" tiles before they are solved but not after.
At just 11mb, why not?
http://www.flameupload.com/files/0RXX2LPH/PKMN_Soukoban.zip
http://www.flameupload.com/files/0RXX2LPH/PKMN_Soukoban.zip
(This is a copy of the README which comes with the game.)
First of all, thanks for downloading PKMN SOUKOBAN!
This is a very simple game, but I had a lot of fun working on it, so I hope you enjoy it.
If you have any questions, concerns, or criticism, you can visit the game thread at viewtopic.php?p=797770#p797770.
Or you can email me directly at deathbymoogles@yahoo.com
HISTORY:
- v1.0 Oct 29, 2010
Initial Release
- v1.1 (Yet Unreleased)
Server Count bug fix
Item scene bug fix
Server reset bug fix
Pikachu Cut Passability bug fix
Wachunga's Auto Font Install included
ABOUT PKMN SOUKOBAN:
PKMN SOUKOBAN is silly. I know. If you don't like it, then that's okay.
I had the idea awhile back, but the idea then was for just another Sokoban game.
There are enough of those already, most of which have much better levels than I could design,
so I gave up on it. I added in a slight feeling of exploration and character development,
mixed that up with a nice, recognizable theme, and this is what came of it.
Anyway, here are some hints and things.
You don't really need to read these at all if you plan on watching the intro.
I encourage watching the intro on your first playthrough, but I won't be upset if you don't.
1. Push the Engines into the Servers.
- You can determine which kind is an Engine by attempting to push each of them.
2. You can't pull Engines toward you.
3. 'R' resets the current map.
4. 'P' speaks with Pikachu.
5. WASD controls Pikachu.
- To make him/her follow you, approach him/her or have him/her approach you.
6. The Shift button is the "Pikachu Button". It controls all of Pikachu's actions.
- The function of the button changes based on contextual clues picked up from the area.
7. Elm will pay you for each Server that you reconnect.
8. Note: There is no longer any EXP. The leveling system has been simplified to using the money gained from fixing servers to buy HMs, TMs, and other items.
9. Damage done by the Poison status effect is based on steps.
Damage done by the Burn status effect is based on time.
This makes Burn very, very dangerous.
A Red Ghost can easily take a low-leveled Pikachu down in one hit.
First of all, thanks for downloading PKMN SOUKOBAN!
This is a very simple game, but I had a lot of fun working on it, so I hope you enjoy it.
If you have any questions, concerns, or criticism, you can visit the game thread at viewtopic.php?p=797770#p797770.
Or you can email me directly at deathbymoogles@yahoo.com
HISTORY:
- v1.0 Oct 29, 2010
Initial Release
- v1.1 (Yet Unreleased)
Server Count bug fix
Item scene bug fix
Server reset bug fix
Pikachu Cut Passability bug fix
Wachunga's Auto Font Install included
ABOUT PKMN SOUKOBAN:
PKMN SOUKOBAN is silly. I know. If you don't like it, then that's okay.
I had the idea awhile back, but the idea then was for just another Sokoban game.
There are enough of those already, most of which have much better levels than I could design,
so I gave up on it. I added in a slight feeling of exploration and character development,
mixed that up with a nice, recognizable theme, and this is what came of it.
Anyway, here are some hints and things.
You don't really need to read these at all if you plan on watching the intro.
I encourage watching the intro on your first playthrough, but I won't be upset if you don't.
1. Push the Engines into the Servers.
- You can determine which kind is an Engine by attempting to push each of them.
2. You can't pull Engines toward you.
3. 'R' resets the current map.
4. 'P' speaks with Pikachu.
5. WASD controls Pikachu.
- To make him/her follow you, approach him/her or have him/her approach you.
6. The Shift button is the "Pikachu Button". It controls all of Pikachu's actions.
- The function of the button changes based on contextual clues picked up from the area.
7. Elm will pay you for each Server that you reconnect.
8. Note: There is no longer any EXP. The leveling system has been simplified to using the money gained from fixing servers to buy HMs, TMs, and other items.
9. Damage done by the Poison status effect is based on steps.
Damage done by the Burn status effect is based on time.
This makes Burn very, very dangerous.
A Red Ghost can easily take a low-leveled Pikachu down in one hit.
- Pokemon names, characters, and locations (c) Nintendo
- Writing, Eventing, Scripting, Development, and LULZ by Death By Moogles
- Universal Message System by Ccoa
- Glichfinder's Key Input Module
- Wachunga's Auto Font Install
- Writing, Eventing, Scripting, Development, and LULZ by Death By Moogles
- Universal Message System by Ccoa
- Glichfinder's Key Input Module
- Wachunga's Auto Font Install