MysticTrunks
Member
I was curious if RMVX or RMXP supported Pixel-Collisions with RGSS2 or just RGSS? I'm good with C# and Game Makers scripting language so I know what Pixel-collision does and can do it fine within those to environments.
But I however have not been able to do it with RMVX or XP. Is there a specific way you have to check X/Y? Yes I know this sounds noobish but if I get helped out with this I'd focus on RGSS and actually learn it knowing that the type of game I have planned can be done with this program and save me a ton of time!
Here's an example of collision checking that I plan on doing. With VX I use 8X8 tile Movement, with XP I use Fotz's pixel-movement script.
Yes, it's an image. "X" signify's the pixel-collision well basically where you'd stand in VX as it's based on a 8X8 grid which allows you get 2-3 spots on any facing direction.
If anyone knows about pixel collision checking with X/Y in Ruby/RGSS that'd be awesome! Not really asking for a script here.
But I however have not been able to do it with RMVX or XP. Is there a specific way you have to check X/Y? Yes I know this sounds noobish but if I get helped out with this I'd focus on RGSS and actually learn it knowing that the type of game I have planned can be done with this program and save me a ton of time!
Here's an example of collision checking that I plan on doing. With VX I use 8X8 tile Movement, with XP I use Fotz's pixel-movement script.
Yes, it's an image. "X" signify's the pixel-collision well basically where you'd stand in VX as it's based on a 8X8 grid which allows you get 2-3 spots on any facing direction.
If anyone knows about pixel collision checking with X/Y in Ruby/RGSS that'd be awesome! Not really asking for a script here.