Perihelion
Sponsor
This week, you must make tiles using GBC restrictions! It should be in a top-down perspective akin to Zelda or an RPG, but subject matter beyond that is up to you. Like last week, character sprites are heavily encouraged but not required, and you can make any number of tiles and/or sprites that you want. The deadline this time is March 20, so get pixeling!
I'm tossing ideas around for the next challenge, and so far I have an underwater scene or sprite animations. I'm taking other suggestions, too. What do you guys want to see?
GameBoy Color Information
I'm not going to get too anal about making sure all of the technical restrictions are absolutely correct, so for the purpose of this challenge, the GBC restrictions are as follows:
Also note that GBC resolution is 160x144 if you're inclined to make a full mockup.
References
More from Star Ocean: Blue Sphere can be found here.
Last Challenge
Congrats to piggman for winning last week's competition! Feast your eyes on his beautiful pixels:
I'm tossing ideas around for the next challenge, and so far I have an underwater scene or sprite animations. I'm taking other suggestions, too. What do you guys want to see?
I'm not going to get too anal about making sure all of the technical restrictions are absolutely correct, so for the purpose of this challenge, the GBC restrictions are as follows:
- No more than eight sprite palettes, each consisting of four colors (3+transparency).
- No more than eight tile palettes, each consisting of four colors.
- GBC tiles are 8x8. However, most games did actually use 16x16 tiles for the most part with smaller ones interspersed to break up the grid or add detail or whatever.
Also note that GBC resolution is 160x144 if you're inclined to make a full mockup.
More from Star Ocean: Blue Sphere can be found here.
Congrats to piggman for winning last week's competition! Feast your eyes on his beautiful pixels: