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Pixel Art WIPs/Small Things Thread

Anski

Sponsor

I too like the small brick, were you to do something with the door. Small gives more variety in brick damage or look. ;o
 
The grey looks great aswel Prexus, sticking with the initial colour would be best for the style you're going with though in my opinion.

As for the door, have you tried doing panels rather than four planks? Or if you're wanting to stick to the four planks what about making the hinges spread out across the door?
 
Can you explain what you mean by planks vs panels?

I thought that maybe if I used the lighter red as the base color, and used the dark red instead of black the separate the 'planks' might help but haven't tried it yet.

edit: that didn't look good
 
Anski":1fcsxbn4 said:
Incredibly neat, Prexus, the door seems to stand out a little because there's no shading/gradient on it.


Liking it so far; considering how few shades are actually there it looks very vivid and detailed. Are they crosses, or swords though?
 
Yeah I'll give it a go and get something to show soon Prexus.

Adaptation of a Final Fantasy 8 enemy, Idle pose.

Took the advice from here about the hands on the older PSO battler and have aimed it now towards a more wider audience.
 

Anski

Sponsor

That's super rad, Holder. The only thing I see with it is that the left eye looks like it's sticking out due to no black border around it.
 
Cheers Anski, I've moved it in one and continued the outline. Works a treat :biggrin:

Prexus, had a go with the NES Palette and got these
 

Anski

Sponsor

That looks a bit better due to the variation but the lack of shading stands out, even though you can't really help it. :<
 
Holder, your doors are a huge improvement. For shading, one of the dark grays works pretty well.

As for the thing you posted, there's not much to crit since it's flat black, but I like the animation. Looks good.
 

Anski

Sponsor

Dante.png
 
@Anski:
That looks great! It reminds me of Maniac Mansion (a lot clearer and detailed though xD)!

==========


Here is something (pixel related...) that I've been working on. I stopped last week and then decided to pick him up again tonight.
Tyn: character in my game xD
(They look foggy on this site..if you want to see it clearer, just paste the URL in the browser and then enter :>)
1okego.jpg


Small Preview:
27zc807.jpg

What do you guys think? Any suggestions? :33
 
1st Pixel dude ever:

1stpixeldude-16x32.jpg
1stpixeldude-32x64.jpg
1stpixeldude-64x128.jpg


Hope to be spending some time around these parts, looking forward to getting to know you guys here. I have an idea or two for a game, but I have to work on my pixel art first if I want to do get my vision looking correct.

I did this guy up on the suggestion of Peri, she said to start out real small, 16x32, so this guy fits into that space. Any critiques welcome! I might try moving him a bit. It's isometric, I don't know if I want to try out isometric or if I should do the more regular view.
 
Well, when starting to learn pixel art for the purposes of game-making, you need to consider what you're trying to accomplish and how you're going to use the stuff you make. Before learning isometric pixel art, I'd suggest figuring out if you can make an isometric game first. I believe Game Maker supports isometric tiles, but Game Maker is annoying to work with.

That said, I don't really recommend isometric pixel art in that style because it's a bit of a dead end. I see that style everywhere, and it's all exactly the same. I mean yes, anything can look nice, but I see a lot of isometric pixel artists fall into a rut. Tackling something a bit more complex would probably help you grow as an artist more--but not too complex to start with. Pixel Joint has a lot of fantastic artists you should study for inspiration. Check out the weekly showcase and the monthly top 10s.

The sprite itself looks decent, but it's so simple there's not really much to comment on. The line separating his arm from his chest goes up too high, and his hands could use more definition, and you could shade the far parts of his body more.

Basically what you should be trying to learn right now is how to make beautiful pixel clusters. Pixel art is basically about pixel clusters, groups of pixels arranged in aesthetically pleasing ways. You want to focus on that and not overcomplicate it with lots of detail at this point, but you need to tackle something that actually makes you think about depth and light sources and whatnot, which sprites in that style don't.
 
Very helpful post, thanks! This was just a quick test, kind of to see how pixel art is. I'll take a look at something more complex though. I was thinking of doing a more intricate sprite next, perhaps a futuristic one with direction to a game idea I have.
 


Something I'm working on. Lighting still needs work around the tank, and I think I might've overdone the animation. I'm pretty pleased with how it's coming along, though.

Designed to be viewed at 200%.
 

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