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Pindroid! (Thank you, all. Entry submitted.)

Venetia":3hd7oq0g said:
The lasers freaked me out, haha. I pressed Ctrl, and nothing happened for a few seconds, then BZZT!!. I jumped IRL and my paddle missed the ball :x :x :x haha


OMG! lol I avent laughed so much in a long time at that part of ur comment Venetia, I nrly dropped my laptop off
my bed.. i know what you mean though.. I was even like WTF?


All in all though from playing this the first time, it's improved a great deal, great you took on board peoples comments, great game, a load of fun, and even better than your first demo release. Bluescopes idea bout now setting the buttons to up, down, left, right arrow keys I think would now be a better choice, tho I do agree that it mite lose the
feeling of a pinball type game as the keys are very close together, id say give it a try and see what people think, no doubt comments will flood in if the keys are not liked.
 
I have read everything, and most of what everyone has posted has been updated and included. The demo HAS NOT been updated to reflect these changes, but I'll post the changelog...

-ADDED Lasers Activated Via CTRL or UP arrow, still ANY key after that to fire. (@BlueScope, @decanos78)
-ADDED Bouncer Rockets fired via ANY key (moved from JUST space bar) (@BlueScope, @decanos78)
-Changed bricks from dull gray to black with neon blue outline, they stick out a little more...less blurry (@Venetia)
-Moved "Level : " Indicator to just a single flashing/floating/disappearing number that appears at the start of each new level (@Venetia)
-Got level rebuilding down to one event....uhm. This could get hilariously long. (@rosareven)

-Fixed possible "Bouncer Rockets" indicator message bug at the end of level
-Fixed possible "Lasers" indicator message bug at the end of level
-Fixed definite Bouncer Rocket Indicators not resetting at the end of level (the graphics still showed....the variable reset)

And my personal favorite...
-Fixed possible crash scenario when Bouncer Rockets that were fired collided with single brick at the same time as the Paddle Lasers with one brick left (I figure if that's even a sentence, I must be doing something right.)

Thanks for all input, seriously. Awesome stuff.

CF
 
Latest demo is in with everything in the above post, and five more levels....1-10 are live! I cut you back to 25 pinballs to start, but that should be plenty. :)
 
Very cool idea to mix arkanoid and pinball. I hadn't even thought that pinball was an option, but it makes perfect sense for Construct.

By the way, works fine on Firefox! After BrowserQuest, I'm now a big Firefox fan!
 
Thanks joannesalfa and Bob Thulfram! Hope to see you on the other side of level 15, when you get to play it. :)

Pindroid Demo Updates are now closed due to final push for release. (New comments to the thread from here on out will not be able to be personally thanked in game due to submission rules and general timelines.) I also want to have something fresh for the judges, so.... :)

--Added five more levels, including master level 15. (FINAL VERSION ONLY)
--Added ending screen, because it's a nice thing to do and I had one more layout. (FINAL VERSION ONLY)

CF
 
Don't know if you fixed it in the release but i got a freeze while playing it, couldn't do anything but i could hear sound when pressing left and right, otherwise fun concept and good execution:

6R8ft.png
 
Changes have been made and I haven't had a freeze since...preloading the sounds on the menu being a huge factor in that, they aren't in the demo because I didn't think it was necessary, but I'm apparently really wrong. :) Thanks for playing!
 
Hey this game is really fun and I played all the way to level 7 before I decided to take a break (how many levels have you made in total?). It reminds me of Pokemon Pinball back in the day haha. The only things I can suggest is perhaps make the balls bounce a bit more, or reduce gravity a bit as the balls sometimes struggle to go up to the higher places, and possibly reduce brick health slightly (my balls do nothing compared to lazers @_@). The power ups were a heck of a lot of fun though. Especially on level 3 with the spawning balls, and level 5(?) where you could destroy stacks of blocks with the lasers :) Good work! :)
 
valkyriegames":3ao366eg said:
Hey this game is really fun and I played all the way to level 7 before I decided to take a break (how many levels have you made in total?).
15 Levels in total. Trust me when I say that getting to Level 15 is worth it, unless you have a history of heart problems.
valkyriegames":3ao366eg said:
The only things I can suggest is perhaps make the balls bounce a bit more, or reduce gravity a bit as the balls sometimes struggle to go up to the higher places, and possibly reduce brick health slightly (my balls do nothing compared to lazers @_@). The power ups were a heck of a lot of fun though. Especially on level 3 with the spawning balls, and level 5(?) where you could destroy stacks of blocks with the lasers :) Good work! :)
Much appreciated! The balls tend to take on a sort of floating effect if I reduce their density or mess with gravity...I didn't think about changing elasticity on the physics side of things in time for that major a change. Noted. Anyways, the levels were kind of boring in the beginning with just one ball waiting and waiting and waiting for it to come down. :) The power-ups are in every level, you just have to trigger them, but some levels the lasers are definitely the way to go.

I'm making a list of changes, but am considering this week a vacation from events and variables. The capx file is...a little less organized than I first imagined it.

CF
 
Very nice job CrayFlail :) I absolutely love what you have done with my favorite game of all times pinball! I have nothing negative at all to say about your game. I really like how you gave the player different key control options I find using the Z, and right arrow keys for the flippers work great for me. I also like the lasers it's like you gave your game all the bells, and whistles of a real pinball machine but in a new, and creative way. Good job!

Good luck with the contest :)
 
CrayFlail":18296kyv said:
I'm making a list of changes, but am considering this week a vacation from events and variables.

Haha I can completely understand. I'm taking a break from everything after all that development in the past few days as well. Keep working on this game though as I'd love to come back and play this some more (and with more levels :D). For now, I will busy myself trying to get to level 15 :) Cheers!
 
There some feedbacks:

1- In Instructions layout, the people don't like to read a huge wall of text because it may bother to memorize how to play, anyways the interactive tutorial would be nice like Hungry Lizard did an awesome tutorial intro.

2- If you were a graphic designer, when you make nice and cute graphics, it will increase the chance of gameplay value and eye candy.

3- When a ball spawns near to flippers would be changed to ball launcher, it's one of the Pinball's part

4- Different theme each level would be nice

5- Vertical scrolling would be an awesome idea


That's all, i hope you like my feedbacks.
 
joannesalfa":2o2b4syz said:
1- In Instructions layout, the people don't like to read a huge wall of text because it may bother to memorize how to play, anyways the interactive tutorial would be nice like Hungry Lizard did an awesome tutorial intro.
2- If you were a graphic designer, when you make nice and cute graphics, it will increase the chance of gameplay value and eye candy.
3- When a ball spawns near to flippers would be changed to ball launcher, it's one of the Pinball's part
4- Different theme each level would be nice
5- Vertical scrolling would be an awesome idea
1) Amen to that.
2) Trust me, I'm not. It's all I could do to animate the sprites....create them? Not likely. :)
3) It sure is. I never even thought about that. Hmm.
4) Themes require graphics...but I do agree some differences besides brick layout would have been better.
5) THIS. Or at least, using more of the layouts then I did.

Feedback. So good on these forums. Thanks for playing AND the feedback!

CF
 

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