AngelGuardian
Member
Is it possible to increase the amount of Pictures u can use while using Rpg Maker XP? Atm its stuck at 50 but I could use a few more :I
# Define the image
@image1 = Sprite.new
@image1.bitmap = RPG::Cache.picture("filenamehere")
@image1.x = 0
@image1.y = 0
@image1.opacity = 255
#==============================================================================
# ** Scene_Image
#------------------------------------------------------------------------------
# This class will display an image on your screen,
# when @Scene_Image.new is called.
#==============================================================================
class Scene_Image
#--------------------------------------------------------------------------
# * Main Processing
#--------------------------------------------------------------------------
def main
# Define the image
@image1 = Sprite.new
@image1.bitmap = RPG::Cache.picture("001-Title01")
@image1.x = 0
@image1.y = 0
@image1.opacity = 255
# Graphics Transition
Graphics.transition
loop do
Graphics.update
Input.update
# Update Method
update
if $scene != self
break
end
end
@image1.dispose
end
#--------------------------------------------------------------------------
# * Displaying Actor Graphic, Map Name and Sub-Regions
#--------------------------------------------------------------------------
def update
# If B button was pressed
if Input.trigger?(Input::B)
# Play cancel SE
$game_system.se_play($data_system.cancel_se)
# Switch to map screen
$scene = Scene_Map.new
return
end
end
end
$scene = Scene_Image.new