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Picture/Sprite Transition

Hi..
wanted to ask, how it could work.

what types:
non-pic to pic
pic to pic
pic to non-pic


same with Sprites

I know it works with Characters.. but what about Pictures and Sprites?
 
I'm sorry, but I do not understand your question.  What do you mean by "Transitions non-pic to pic"?

Do you want to use a Battler or a Character sprite as a Picture in a game?  Or what?
 
Can't you do this with the "Prepare for Transition" and "Execute Transition" commands?

Example:
Code:
@>Prepare for Transition
@>Set Move Route: [Char]
               :$>Change Graphic: [new graphic]
@>Execute Transition: [transition]

The sprite will automatically transition with the selected effect into a new graphic.
 
XD.. i think you don´t get it..

step by step:

I´ve 1 map.. not two.. just one..
on this map, i´ll show a picture via var = sprite.new or $game_screen.pictures[id].show method.
but i don´t want the picture to be shown imidiatly..
I want the picture to be Shift in via the transition posted above

Same if i want to erase the picture..
Shift out via transition.


it´ll work with that..
But i need a Calling method because i need this for a battle system, that´s RGSS Based.. not event
 
why everyone thinks of a character if i say "Sprite" ??

A Sprite is a rgss-shown picture...


SOOOOOO..

here for everyone who said: "You can´t do that!"

Code:
Graphics.freeze
sprite.bitmap = RPG::Cache.picture("Name")
Graphics.transition(40,"Graphics/Transition/Ãœbergang")

Executes a transition in 40 Frames..

plz Close Thread
 

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