I'm making a game that similar to Assassin's Creed and I was wondering if anyone had/could make a script for pick pocketing?
I want it to feature the victim to be able to not just detect you reaching into they're pocket, but notice you reaching.
For example, you have 2 timer bars. 1 represents the victims notability and 1 represents your success. The higher thieving level you are, the quicker your success bar raises thus the faster you steal items. The faster you steal an item, the less likely your victim's notability bar fills before you succeed.
I know this may be a big request, but all I have to offer is credit thanks alot, much appreciation!
Vince.
I want it to feature the victim to be able to not just detect you reaching into they're pocket, but notice you reaching.
For example, you have 2 timer bars. 1 represents the victims notability and 1 represents your success. The higher thieving level you are, the quicker your success bar raises thus the faster you steal items. The faster you steal an item, the less likely your victim's notability bar fills before you succeed.
I know this may be a big request, but all I have to offer is credit thanks alot, much appreciation!
Vince.