this is my own battle system if you dont understand some of the thing well try if some one do well.
also how can i put games on this website so i can show you guys the games, ill so have a video out soon.
HOW TO MAKE A PAC-BATTLE SYSTEM (PBS) <NOT PBS KIDS (could also be a turn based battle ex at botton)
1 FIRST YOU NEED TO 2 MAKE A MAPS
2 YOU NEED TO MAKE AN EVENT
-Go to event then select a char modle
-then make it so the event takes you to a remote map at
Event touch
3 IN THE REMOTE MAP MAKE ANOTHER EVENT (DON’T SELECT A MODLE) -put it some where that not in the way. Inside the event make a variable call it small food
Then press ok after that go to variable and check it where you have to put a number make it 20, then go in the event page and pick control switch: small food complete, then make a page 2 and check switch: small food complete and press apply and then ok (make first page auto run)
4 make an event leave it blank go to the event page and pick condition branch large food1= on
Condition branch: large food2= on
Condition branch: large food3= on
Condition branch: large food4= on
Condition branch: small food=20
Fade out screen
Text: you win
(Make the char teleport to where it started before the battle)
The other leave blank (else’s and end conditions)(make it parllax process)
Right now just make switches: large food1(this should have been made in #4) large food 2, large food 3 and 4
4 make an event, that have 4 pages then the first make it
Condition branch timer min= 0 sec= 0
Condition branch: food large 1=on
Control switch large food 1=off
Then below the first end condition branch you see(not the one at the bottom) put control timer=off
Leave the rest blank
(For pages 2-4 do the same thing but change the switches like page 1 the switch is 1, page 2 the switch is 2 and so on…) (Make all page parallax process)
5 now to make small foods or pleats
-you need to make an event give it a graphic then go to the event page control variable small pleat +1 then put self switch A=on then make another page mark the self switch on(make the first page char touch) apply and press ok copy this event and place 19 more any were you want on the map
6 now time to make the large food pleat or power pleat
-make 2 page in the first page pick a graphic that is of cause different from the small food, in the first page and in the event page pick control timer: 20 sec ( it depends on how long you want the monster to run away from you(you can change the color of the monster so that you can see the difference)) then control self switch a=on, then control switch large food 1=on in page to leave it blank and mark the self switch on (now copy that event and past 3 more around(don’t forget to change the switches, change switch large food 1 to 2,3,and 4 and your done with that)
7 now to make the monsters event make an event that has 5 pages in all the page picks the same graphic for them then in page 1 event page change hp: entire party - 5 or higher it also depend on how strong it is(make the trigger event touch, move route approach ) then make it move back with the move route in the event page and your done in page 2-5 make the move route away from the party(you can also make it change graphic or color) make the trigger player action, in the event page make an animation that hit’s the monster and put in gain what ever exp you want and then erase event and your done (for event page 2 mark the large food1=on for event page 3 mark the large food 2=on for event page 4 mark large food=3 for event page 5 mark large food 4=on and that it
(you can make the monster event page 1 show an animation on the player to show that it hit it on top of the change hp: entire party-5 and your done test it out if it doesn’t work pm me and ill see what I can do)
Now this can be a turn based battle system because it’s always the turn of the monster then when you get the large food pleat it’s your turn kill as may as you can before the time runs out.
--I made this PBS no one else I’m not asking for credit if you use it in your game But don’t take my credit for making it up it took my like 55 whole min to do this--
IT SHOULD WORK WITH THE A GLICH
(the monster do get stuck if something is blocking their way or when the run away from you their all run in the same place and make it easier for you to get them)
P B S
- PAC BATTLE SYTEM
also how can i put games on this website so i can show you guys the games, ill so have a video out soon.
HOW TO MAKE A PAC-BATTLE SYSTEM (PBS) <NOT PBS KIDS (could also be a turn based battle ex at botton)
1 FIRST YOU NEED TO 2 MAKE A MAPS
2 YOU NEED TO MAKE AN EVENT
-Go to event then select a char modle
-then make it so the event takes you to a remote map at
Event touch
3 IN THE REMOTE MAP MAKE ANOTHER EVENT (DON’T SELECT A MODLE) -put it some where that not in the way. Inside the event make a variable call it small food
Then press ok after that go to variable and check it where you have to put a number make it 20, then go in the event page and pick control switch: small food complete, then make a page 2 and check switch: small food complete and press apply and then ok (make first page auto run)
4 make an event leave it blank go to the event page and pick condition branch large food1= on
Condition branch: large food2= on
Condition branch: large food3= on
Condition branch: large food4= on
Condition branch: small food=20
Fade out screen
Text: you win
(Make the char teleport to where it started before the battle)
The other leave blank (else’s and end conditions)(make it parllax process)
Right now just make switches: large food1(this should have been made in #4) large food 2, large food 3 and 4
4 make an event, that have 4 pages then the first make it
Condition branch timer min= 0 sec= 0
Condition branch: food large 1=on
Control switch large food 1=off
Then below the first end condition branch you see(not the one at the bottom) put control timer=off
Leave the rest blank
(For pages 2-4 do the same thing but change the switches like page 1 the switch is 1, page 2 the switch is 2 and so on…) (Make all page parallax process)
5 now to make small foods or pleats
-you need to make an event give it a graphic then go to the event page control variable small pleat +1 then put self switch A=on then make another page mark the self switch on(make the first page char touch) apply and press ok copy this event and place 19 more any were you want on the map
6 now time to make the large food pleat or power pleat
-make 2 page in the first page pick a graphic that is of cause different from the small food, in the first page and in the event page pick control timer: 20 sec ( it depends on how long you want the monster to run away from you(you can change the color of the monster so that you can see the difference)) then control self switch a=on, then control switch large food 1=on in page to leave it blank and mark the self switch on (now copy that event and past 3 more around(don’t forget to change the switches, change switch large food 1 to 2,3,and 4 and your done with that)
7 now to make the monsters event make an event that has 5 pages in all the page picks the same graphic for them then in page 1 event page change hp: entire party - 5 or higher it also depend on how strong it is(make the trigger event touch, move route approach ) then make it move back with the move route in the event page and your done in page 2-5 make the move route away from the party(you can also make it change graphic or color) make the trigger player action, in the event page make an animation that hit’s the monster and put in gain what ever exp you want and then erase event and your done (for event page 2 mark the large food1=on for event page 3 mark the large food 2=on for event page 4 mark large food=3 for event page 5 mark large food 4=on and that it
(you can make the monster event page 1 show an animation on the player to show that it hit it on top of the change hp: entire party-5 and your done test it out if it doesn’t work pm me and ill see what I can do)
Now this can be a turn based battle system because it’s always the turn of the monster then when you get the large food pleat it’s your turn kill as may as you can before the time runs out.
--I made this PBS no one else I’m not asking for credit if you use it in your game But don’t take my credit for making it up it took my like 55 whole min to do this--
IT SHOULD WORK WITH THE A GLICH
(the monster do get stuck if something is blocking their way or when the run away from you their all run in the same place and make it easier for you to get them)
P B S
- PAC BATTLE SYTEM