================================SOLVED SOLVED========================
Too avoid being a spammer I'm going to not ask more questions again till tomorrow.
================================SOLVED SOLVED========================
$game_actors[ii%].upgrade_points += kk%
$scene = Scene_Upgrade.new
Whereas ii% is the actors id base 1
Whereas kk% is the number of Points to be Given
Synthesize are the Whips the Lamas ....Thanks man
================================SOLVED SOLVED========================
================================SOLVED SOLVED========================
I want to call up Synthesizes' ability point script in game and pass along an argument that provides a few free ability points....
How does one pass an argument to a class?
@upgrade_points += Upgrade_Points::Points_Gained
$scene = Scene_Upgrade.new
Would become
P_Given = 30
$scene = Scene_Upgrade.new(Points_given)
Generates Undefined Method for etc...
=Just want to call it up, tell it to give a bunch o points...
Too avoid being a spammer I'm going to not ask more questions again till tomorrow.
================================SOLVED SOLVED========================
$game_actors[ii%].upgrade_points += kk%
$scene = Scene_Upgrade.new
Whereas ii% is the actors id base 1
Whereas kk% is the number of Points to be Given
Synthesize are the Whips the Lamas ....Thanks man
================================SOLVED SOLVED========================
================================SOLVED SOLVED========================
I want to call up Synthesizes' ability point script in game and pass along an argument that provides a few free ability points....
How does one pass an argument to a class?
@upgrade_points += Upgrade_Points::Points_Gained
$scene = Scene_Upgrade.new
Would become
P_Given = 30
$scene = Scene_Upgrade.new(Points_given)
Generates Undefined Method for etc...
=Just want to call it up, tell it to give a bunch o points...