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Passability error

i've got a problem in my tileset. you see i made a rough version of this puzzle tileset and then was checking the passability and such but when i ran it i could go everywhere. then my friend tried to help me by using a blank auto tile and it made everything impassable. we tried making a new map and the exact same thing happened.

Download the project here:
http://bb.xieke.com/files/Custom%20Checks.rar
 
If you put it in a brand new project, it works fine. I suspect it's something with the custom scripts, but I haven't been able to debug it.
Try putting it in a new project, test, then add the scripts back in one at a time to narrow it down.
 

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Brewmeister":zbg0yl8v said:
If you put it in a brand new project, it works fine. I suspect it's something with the custom scripts, but I haven't been able to debug it.
Try putting it in a new project, test, then add the scripts back in one at a time to narrow it down.
That theory might have been the case Brew, but I DID put it in a new project and got the same results. It's really weird.
 
Then you did something different than I did. I added the tileset to a new project, set the passage the same as in fish's, and it works like it's supposed to. The player can't walk on the 4 corners of the pie shaped area, and he can't pass over the edges of the walkway going to the right. He can walk on the background, but there's nothing in the map preventing him from doing so.

The problem is the priority of the upper-left tile. It should be *5.
 

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