Introduction:
Well lately i seen people requesting stuff like this and people refer them to the scripting section. But what makes u think u can't do it with events D=?! I found this awhile back, but it was just so an event follows an event so i did not completely made this i just edited it to be a bit more like the caterpillar scripts :thumb:
What u need:
2 Variables (possible to do it with no variables but needs a script but i'll make this easy for u =))
Events =D
The Tutorial:
- Ok first thing to do is make 2 Variables, name them "PlayerX x" and "PlayerX y"(change X to the number of the member)
-- Make a new event name it PlayerX (change X to the player u'r making)
-- Don't put an event graphic on the first page and change it to parallel process
-- In that event put a conditional branch to check if that player is in u'r party
-- Now inside the conditional branch set Variable "PlayerX x" to equal Players Map X
http://img387.imageshack.us/img387/5654/exampleey6.th.png[/img]
Now do the same thing for the other variable "PlayerX y" but make it equal the Players Map Y instead
-- Now for the next part u can choose to make it a squad based follow or caterpiller
Well lately i seen people requesting stuff like this and people refer them to the scripting section. But what makes u think u can't do it with events D=?! I found this awhile back, but it was just so an event follows an event so i did not completely made this i just edited it to be a bit more like the caterpillar scripts :thumb:
What u need:
2 Variables (possible to do it with no variables but needs a script but i'll make this easy for u =))
Events =D
The Tutorial:
- Ok first thing to do is make 2 Variables, name them "PlayerX x" and "PlayerX y"(change X to the number of the member)
-- Make a new event name it PlayerX (change X to the player u'r making)
-- Don't put an event graphic on the first page and change it to parallel process
-- In that event put a conditional branch to check if that player is in u'r party
-- Now inside the conditional branch set Variable "PlayerX x" to equal Players Map X
http://img387.imageshack.us/img387/5654/exampleey6.th.png[/img]
Now do the same thing for the other variable "PlayerX y" but make it equal the Players Map Y instead
-- Now for the next part u can choose to make it a squad based follow or caterpiller
now this might get a bit confusing so careful =P (making my first following player = player 2)
- For the first player following main
-- Now make Variable "Player2 x" + 1
-- Put a wait 4 frames
-- Now put a transfer Event to variable "Player2 x" and "Player2 y"
http://img508.imageshack.us/img508/8531/example2vt4.th.png[/img]
-- Now put self switch A = true
U'r first event page should look something like:
http://img132.imageshack.us/img132/1003/example3jz3.th.png[/img]
Now in page 2
-- Set the event graphic to the graphic of that player
-- Set the event to parallel process
-- Now do a control variable and change variable "Player2 x" to equal this event's Map X
Do the same thing with variable "Player2 y" but with event's Map Y instead
http://img177.imageshack.us/img177/8779/example1te4.th.png[/img]
now make a Set Move Route to follow the player 1 and u'r done =D
Now for a different player go back to the first step on this spoiler and change "Variable "Player2 x" + 1" to Variable "Player3 x" - 1
making it so the players follow u from the sides now for a forth player u might want to leave Player4 x to equal the main players x and make player4 y - 1 or something
- For the first player following main
-- Now make Variable "Player2 x" + 1
-- Put a wait 4 frames
-- Now put a transfer Event to variable "Player2 x" and "Player2 y"
http://img508.imageshack.us/img508/8531/example2vt4.th.png[/img]
-- Now put self switch A = true
U'r first event page should look something like:
http://img132.imageshack.us/img132/1003/example3jz3.th.png[/img]
Now in page 2
-- Set the event graphic to the graphic of that player
-- Set the event to parallel process
-- Now do a control variable and change variable "Player2 x" to equal this event's Map X
Do the same thing with variable "Player2 y" but with event's Map Y instead
http://img177.imageshack.us/img177/8779/example1te4.th.png[/img]
now make a Set Move Route to follow the player 1 and u'r done =D
Now for a different player go back to the first step on this spoiler and change "Variable "Player2 x" + 1" to Variable "Player3 x" - 1
making it so the players follow u from the sides now for a forth player u might want to leave Player4 x to equal the main players x and make player4 y - 1 or something
To be added... I got tried of writing already =P