Hey,
I've been working on a dungeon for my game and I need help with something. I had boulders rolling from the top of the screen to the bottom at random times and speeds, no problem. Then I had switches on the other side of the obstacle that I had to push a separate boulder onto to open a door. Again, pushing that other boulder is no problem.
1. How do I make the parallel event (rolling) boulders conflict with the character and cause damage making the boulder disappear then reappear at the top? Also, Is it possible to make the rolling boulders break the pushable boulder, causing the character to have to start over?
2. How do I set the pushable boulder event to activate the switch? Doesn't it have to be event touch to get it to roll right?
(I'm using the Set Move Route event - if touched, face player, 1 step backward. And so on.)
Thanks! And if I didn't explain this well enough, my apologies, just let me know and I'll give her another shot. : )
I've been working on a dungeon for my game and I need help with something. I had boulders rolling from the top of the screen to the bottom at random times and speeds, no problem. Then I had switches on the other side of the obstacle that I had to push a separate boulder onto to open a door. Again, pushing that other boulder is no problem.
1. How do I make the parallel event (rolling) boulders conflict with the character and cause damage making the boulder disappear then reappear at the top? Also, Is it possible to make the rolling boulders break the pushable boulder, causing the character to have to start over?
2. How do I set the pushable boulder event to activate the switch? Doesn't it have to be event touch to get it to roll right?
(I'm using the Set Move Route event - if touched, face player, 1 step backward. And so on.)
Thanks! And if I didn't explain this well enough, my apologies, just let me know and I'll give her another shot. : )