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Panel Problem

Okay. I was wondering if there's a way to set it so that if you push an event onto another event it does something. For example, Pushing a rock onto a panel will unlock a door. I know there has to be a way but I reeeeeeeeeeeeally need a way that doesn't require a script (I'm retarded when it comes to those). Any help would be appreciated.

Thank you in advance.
 
haruko1126":1iek6h62 said:
Okay. I was wondering if there's a way to set it so that if you push an event onto another event it does something. For example, Pushing a rock onto a panel will unlock a door. I know there has to be a way but I reeeeeeeeeeeeally need a way that doesn't require a script (I'm retarded when it comes to those). Any help would be appreciated.

Thank you in advance.

Well, you don't need one. This is the classic, original example of the Boulder Puzzle.

Which has been previously discussed here.
 
Boulder: event touch; when activated:

Set move route: move away from player



Control variable: 0001 = event[1]'s x position
Control variable: 0002 = event[1]'s y position

Conditional branch variable 0001 = (x position of the tile)
Conditional branch variable 0002 = (y position of the tile)
- - do stuff
End
End
 

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