Perihelion
Sponsor
I'm experimenting with painting over rendered isometric tiles, since painting tiles is way faster than spriting them. Not only does starting with a render make them a lot easier to paint, it also hypothetically lets me snag the normal maps at some point so I can do dynamic lighting in-game as if the objects were still 3D.
This is what I have so far:
I could make the tiles a lot more polished, but my goal is to churn them out as fast as possible, so I'm probably not going to. I think this is a pretty acceptable compromise between speed and quality. Feedback and suggestions welcome.
This is what I have so far:
I could make the tiles a lot more polished, but my goal is to churn them out as fast as possible, so I'm probably not going to. I think this is a pretty acceptable compromise between speed and quality. Feedback and suggestions welcome.