pktpaladin
Member
Another question, if I may.
Final Fantasy X had an Overkill element in battles. If you damaged an enemy relative to its maximum HP, such as by dealing damage equal to double the enemy's maximum HP (200%), you received an "Overkill" bonus to double the AP for that enemy at the end of battle.
Would it be easy to implement a system similar to the Overkill system of Final Fantasy X in RMXP? Players could earn more experience, gold, AP, or perhaps trigger some other event if they deal damage in excess of the monster's Max HP.
Final Fantasy X had an Overkill element in battles. If you damaged an enemy relative to its maximum HP, such as by dealing damage equal to double the enemy's maximum HP (200%), you received an "Overkill" bonus to double the AP for that enemy at the end of battle.
Would it be easy to implement a system similar to the Overkill system of Final Fantasy X in RMXP? Players could earn more experience, gold, AP, or perhaps trigger some other event if they deal damage in excess of the monster's Max HP.