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Overkill - Like Final Fantasy X?

Another question, if I may.

Final Fantasy X had an Overkill element in battles. If you damaged an enemy relative to its maximum HP, such as by dealing damage equal to double the enemy's maximum HP (200%), you received an "Overkill" bonus to double the AP for that enemy at the end of battle.

Would it be easy to implement a system similar to the Overkill system of Final Fantasy X in RMXP? Players could earn more experience, gold, AP, or perhaps trigger some other event if they deal damage in excess of the monster's Max HP.
 

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