brainstorm
Member
Overgrade System
Okay I think this may sound weird but this is want. I think it'll add some Strategitic features to the game. Okay this is exactly what I want:
I want an OverGrade System that I will explain in detail.
I NEED THIS SCRIPT COMPATIBLE WITH THE RTAB
2 Over Bars
~~Overdrive
&
~~Overpower
These two bars control what I like to call the OverGrade. If your familiar with the Overdrive systems available this should be fairly easy to understand.The Overdrive and Overpower bars fill over time instead of in you attack or not(Kinda like the RTAB Bars). The Overdrive Controls if the player can use Overdrives or Super Skills basically. The Overpower controls if the player can use Overpowers or Super Powered Attacks using the attack command.
Both the Overdrive and Overpower together controls the Overgrade. The Overgrade is simply what a special attack might be in a fighting game. If both the Overdrive and Overpower are all the way up as in all the way to the right, the Overgrade command will be useable. The Overgrade is a specialized skill(Only one per actor.(Preferrably called by Element tag.))
I don't want it to be too easy to obtain so if possible I'd like the Overpower to go all the way back down if the player selects attack as it's command choice and likewise with the skills and overdrives.
I also don't want it to be absolutely impossible to obtain so I'd like for the Bars to go up in an unusual way. Something like:
baseatk * (battle_turns + 1) / 5
or something.
I'd really like this to happen and I'm willing to help anyone who decides to help. I'd even be willing to give him/her a sprite for their game or something.
But for the people who had the patience to read this far down the Thread : "Thanks"
~Thank you.
Okay I think this may sound weird but this is want. I think it'll add some Strategitic features to the game. Okay this is exactly what I want:
I want an OverGrade System that I will explain in detail.
I NEED THIS SCRIPT COMPATIBLE WITH THE RTAB
2 Over Bars
~~Overdrive
&
~~Overpower
These two bars control what I like to call the OverGrade. If your familiar with the Overdrive systems available this should be fairly easy to understand.The Overdrive and Overpower bars fill over time instead of in you attack or not(Kinda like the RTAB Bars). The Overdrive Controls if the player can use Overdrives or Super Skills basically. The Overpower controls if the player can use Overpowers or Super Powered Attacks using the attack command.
Both the Overdrive and Overpower together controls the Overgrade. The Overgrade is simply what a special attack might be in a fighting game. If both the Overdrive and Overpower are all the way up as in all the way to the right, the Overgrade command will be useable. The Overgrade is a specialized skill(Only one per actor.(Preferrably called by Element tag.))
I don't want it to be too easy to obtain so if possible I'd like the Overpower to go all the way back down if the player selects attack as it's command choice and likewise with the skills and overdrives.
I also don't want it to be absolutely impossible to obtain so I'd like for the Bars to go up in an unusual way. Something like:
baseatk * (battle_turns + 1) / 5
or something.
I'd really like this to happen and I'm willing to help anyone who decides to help. I'd even be willing to give him/her a sprite for their game or something.
But for the people who had the patience to read this far down the Thread : "Thanks"
~Thank you.