chaos_killa
Member
if this exists, i apoligize, but the way i want it is so specific, i doubt there's a script EXACTLY like it.
so, i'm looking for a script which, through skill id's or element id's (out of battle) will do the following:
-when the move is used the, the menu closes, and just like in-battle, the skills name appears on the top screen.
-Then, the skill's usage animation shows up on centered around the tile in front of him, depending on where he/she is facing. (please include line where i can change the # of tiles it's cenetered away from)
-the anim. will be at 64x64, so that's x+16, y+16 from "centered tile."
-then, switch, "skill_name used" will be activated temporarily. (one instant, that's it.)
also, if anyone knows, event wise, how i could make an object only react if he is "targeting" it? (x amount of spaces away, facing it)
so, i'm looking for a script which, through skill id's or element id's (out of battle) will do the following:
-when the move is used the, the menu closes, and just like in-battle, the skills name appears on the top screen.
-Then, the skill's usage animation shows up on centered around the tile in front of him, depending on where he/she is facing. (please include line where i can change the # of tiles it's cenetered away from)
-the anim. will be at 64x64, so that's x+16, y+16 from "centered tile."
-then, switch, "skill_name used" will be activated temporarily. (one instant, that's it.)
also, if anyone knows, event wise, how i could make an object only react if he is "targeting" it? (x amount of spaces away, facing it)