nowayskill
Member
Online Source Library - The Network Developers Library
Introduction
well, the Osrc module is a kit for network developers and users
it gives more methods like SDK and MACL but doesen't actualy re-write classes
this will less-lag then SDK and have some features that the SDK and MACL have
This module give you network support like Socket programming in RMXP (thanks to golden aura that
took the SOCKET class from RUBY) and some helpful methods.
you can edit windows and add a button widget into them in a second.
Features
I wrote my own methods and took some methods from other places
and from deep-deep inside of the .ORG
Things I didn't mention:
Input Module by Cybersam
Game_Mouse - The Netplay plus team I guess..
So if some one credit isn't included in the list let me know!
The script:
Osource Library Download:
Version 0.01:
http://rapidshare.de/files/41086283/Osrc.txt.html
Have fun, and use it for good, NoWaySkill/Kono!
Introduction
well, the Osrc module is a kit for network developers and users
it gives more methods like SDK and MACL but doesen't actualy re-write classes
this will less-lag then SDK and have some features that the SDK and MACL have
This module give you network support like Socket programming in RMXP (thanks to golden aura that
took the SOCKET class from RUBY) and some helpful methods.
you can edit windows and add a button widget into them in a second.
Features
# * Scene_Title
# - $data_mapinfos added
#
# * Game Map
# - Map name: added map name.
#
# * Game Mouse
# - Fully added mouse support..
#
# * Input
# - Added Input module to serve mouse
# - Coded my own 8-directional movements method
# - Coded Platform Movement method.
#
# * Bitmap
# - Mouse Over check
# Usage:
# @bitmap = Bitmap.new(...details...)
# if @bitmap.mouse_over?
# ------
# - Circle!
# Circle a bitmap: @bitmap.circle! - will make the bitmap rounded
#
# * Window
# - mouse_over? function
# - clicked? function
#
# * Sprite
# - Mouse Over check (if mouse enabled else it will return false)
# Usage: same as bitmap usage
#
# * Socket Class
# - Added the whole Socket Classes for network developers (GOLDEN AURA CREDIT)
#
# * Strings
# - Added pixel_width
# Usage: something = "hey"
# print something.pixel_width
# Thanks to VGVGF A.k.a ALEWORK
#
# * Object
# - Added between? function to check if int is in a custom range
# Usage: if 1.between?(0,3) (WILL ONLY WORK IN Numeric TYPE)
#
# * Game_Event
# - check_comment(identifier,values)
# identifier: the first object in the list
# values: the range
# return: the array of the comments sorted by the values.
# credit to SDK team for that method!
# - $data_mapinfos added
#
# * Game Map
# - Map name: added map name.
#
# * Game Mouse
# - Fully added mouse support..
#
# * Input
# - Added Input module to serve mouse
# - Coded my own 8-directional movements method
# - Coded Platform Movement method.
#
# * Bitmap
# - Mouse Over check
# Usage:
# @bitmap = Bitmap.new(...details...)
# if @bitmap.mouse_over?
# ------
# - Circle!
# Circle a bitmap: @bitmap.circle! - will make the bitmap rounded
#
# * Window
# - mouse_over? function
# - clicked? function
#
# * Sprite
# - Mouse Over check (if mouse enabled else it will return false)
# Usage: same as bitmap usage
#
# * Socket Class
# - Added the whole Socket Classes for network developers (GOLDEN AURA CREDIT)
#
# * Strings
# - Added pixel_width
# Usage: something = "hey"
# print something.pixel_width
# Thanks to VGVGF A.k.a ALEWORK
#
# * Object
# - Added between? function to check if int is in a custom range
# Usage: if 1.between?(0,3) (WILL ONLY WORK IN Numeric TYPE)
#
# * Game_Event
# - check_comment(identifier,values)
# identifier: the first object in the list
# values: the range
# return: the array of the comments sorted by the values.
# credit to SDK team for that method!
and from deep-deep inside of the .ORG
Things I didn't mention:
Input Module by Cybersam
Game_Mouse - The Netplay plus team I guess..
So if some one credit isn't included in the list let me know!
The script:
Osource Library Download:
Version 0.01:
http://rapidshare.de/files/41086283/Osrc.txt.html
Have fun, and use it for good, NoWaySkill/Kono!