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Order of release

What order were the Legend of Zelda games released in? I can remember the first five (Legend of Zelda, LoZ II: Links Adventure, Loz: Link to the Past, LoZ: Links Awakening, LoZ: OoT), but after that I don't know any. I'm not a major Zelda fan (only played LOZ:LA and LoZ:PH; LA was awesome, PH put me to sleep... literally), but I'd like to play them anyway, just to see what the hell the hypes all about.
 
Just going with the initial releases, I pulled this from 2 mins of research on gamefaqs:

Zelda: 1987
Zelda II: 1988
Link to the Past: 1991
Link's Awakening: 1993
Ocarina of Time: 1998
Majora's Mask: 2000
Oracle of Ages/Seasons: 2001
Wind Waker: 2002
Four Swords: 2004
Minish Cap: 2004
Twilight Princess: 2006
Phantom Hourglass: 2007
 
The true Zelda experience comes from Legend of Zelda (NES), Legend of Zelda: A Link to the Past (SNES), Legend of Zelda: Ocarina of Time/Majora's Mask (N64) and Legend of Zelda: Twilight Princess (GCN/Wii)

The other games, while good, are often sidetracks from the core games to test game-play and story concepts that don't mesh well with the core story.
 
a link to the past is the real deal. the rest of them are pretty boring.

OoT is okay if you've got 4 months of spare time to play it. it's a documented fact that the game never ends.
 
Cruelty":159gxqyl said:
a link to the past is the real deal. the rest of them are pretty boring.

OoT is okay if you've got 4 months of spare time to play it. it's a documented fact that the game never ends.

Wow, you must really suck at OoT, since I've seen people who've never played the game before beat it in maybe, 3 days.
 
Cruelty":1v6onk6t said:
a link to the past is the real deal. the rest of them are pretty boring.

OoT is okay if you've got 4 months of spare time to play it. it's a documented fact that the game never ends.

I dunno, I got bored of pretty much all Zelda games including Link to the Past, except for Oracle of Seasons/Ages which I played when I was about 12 or 13. I guess I'm not playing them in the correct mindset or something cause they all seem to play exactly the same between the 2D and 3D engines.
 
The significant difference between the 2D and 3D versions is the combat and the level of difficulty of the dungeon puzzles, that's about it.
 

Marcus

Sponsor

Prexus":14cbql4v said:
The true Zelda experience comes from Legend of Zelda (NES), Legend of Zelda: A Link to the Past (SNES), Legend of Zelda: Ocarina of Time/Majora's Mask (N64) and Legend of Zelda: Twilight Princess (GCN/Wii)

The other games, while good, are often sidetracks from the core games to test game-play and story concepts that don't mesh well with the core story.

where's wind waker, man?  that's the only 3D zelda other than ocarina that i actually enjoyed (although i slowly warmed up to majora's mask which had a lot going for it but did it kind of poorly).  wind waker was basically THE END APOCALYPSE of the zelda universe and that was awesome.

but yeah, difficulty took a huge hit in the 3D zeldas.  enemies taking off 1/4 hearts?  WTF is this?
 
Wind Waker was.. well. It was. That's about the only nice thing I can say about it. It was clearly a Zelda game, following all the rules and guidelines set up by all of its predecessors but.. That's about as far as it goes.
 

Marcus

Sponsor

you mean it was different from every zelda game thus you were put off by it???

once i warmed up to the sailing, wind waker instantly became my favorite zelda from the art style down to the level design which had a lot more focus on environmental puzzles as opposed to "see block?  push it." 
 

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