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opening animation

I was thinking if it is possible to put in an opening animation to a game so it gives more of a anime game type of feel...also if you can put in some animations between cut scenes. is it possible??? if so please do tell how to do it.
 
*bump* 72 hours have passed...
also to be more specific...
for an opening animation can I like put up a flash or avi file up before it goes to title screen. and if you want to skip the animation press any button to go to title screen directly. thanks
 
That, or you could just make pictures of each frame you want to show, and import them into your game. Then just use the "Show Picture", "Wait" and "Erase Picture" commands to make it seem like a movie. It's a bit more work, but it will get you there in the end
 
not made by me. I think it's by soundspawn
Code:
#   Copy this into a new section of your game. To play a file, move the avi file
#   into a "movies" subdirectory (yourgame\data, yourgame\graphics, yourgame\movies).
#   Then call "Scene_Movie.new(filename)" where filename is your movies actual
#   filename (minus the .avi).

class Scene_Movie

def initialize(movie)
   @readini = Win32API.new 'kernel32', 'GetPrivateProfileStringA', %w(p p p p l p), 'l'
   @movie_name = Dir.getwd()+"\\Movies\\"+movie+".avi"
   main
end

def main

   game_name = "\0" * 256
   @readini.call('Game','Title','',game_name,255,".\\Game.ini")
   game_name.delete!("\0")
   @wnd = Win32API.new('user32','FindWindowEx','%w(l,l,p,p)','L')
   @temp = @wnd.call(0,0,nil,game_name).to_s
   movie = Win32API.new('winmm','mciSendString','%w(p,p,l,l)','V')
   movie.call("open \""+@movie_name+"\" alias FILE style 1073741824 parent " + @temp.to_s,0,0,0)
   @message = Win32API.new('user32','SendMessage','%w(l,l,l,l)','V')
   
   @detector = Win32API.new('user32','GetSystemMetrics','%w(l)','L')
   @width = @detector.call(0)
   if @width == 640
     fullscreen
     Graphics.update
     sleep(1)
     Graphics.update
     sleep(1)
     Graphics.update
     sleep(1)
   end
   
   status = " " * 255
   movie.call("play FILE",0,0,0)
   loop do
    sleep(0.1)
    @message.call(@temp.to_i,11,0,0)
    Graphics.update
    @message.call(@temp.to_i,11,1,0)
    Input.update
    movie.call("status FILE mode",status,255,0)
    true_status = status.unpack("aaaa")
    if true_status.to_s != "play"
      break
    end
    if Input.trigger?(Input::B)
      Input.update
      break
    end
   end
   movie.call("close FILE",0,0,0)
   bail
end

def bail
   if @width == 640
     fullscreen
   end
  end
end

def fullscreen()

$full.call(18,0,0,0)
$full.call(13,0,0,0)
$full.call(18,0,2,0)
$full.call(13,0,2,0)
end
$full = Win32API.new('user32','keybd_event','%w(l,l,l,l)','')
It let's you play .avi movies in rmxp which I think is more efficient than showing pictures because it's simpler and allows for sound.
 

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