EmuMaster2002
Member
I'm going to discuss a certain map-making style that I have adopted, which I believe is the best way of presenting maps, and makes for that extra amount of realism that just makes people go, "Huh. Cool." I am talking, of course, of the one-to-one interior size ratio.
First, I should of course explain what it is. Rather, what it isn't.
Let's take a very basic, standard-sized post-town house:
http://i34.photobucket.com/albums/d130/ ... 2/Pic1.png[/IMG]
Looks sorta crappy, but I spent a total of two minutes on it, so what can you expect?
Anyway, there it is: Extremely small house, vertical facing, claustrophobic picket fence.
Here's the average-sized interior for a house this size:
http://i34.photobucket.com/albums/d130/ ... 2/Pic2.png[/IMG]
Notice how bad it looks. I can't even do wide open spaces :P
Also notice how the interior is 18x13 tiles. Awfully large for a house that was obviously much smaller.
Finally, notice one more thing:
http://i34.photobucket.com/albums/d130/ ... 2/Pic3.png[/IMG]
Take a look at the original house again. Horizontally, it's five tiles across. Vertically, it isn't so easy to tell. This can be remedied easily, however. Let's strip the map down a bit, and add a horizontally-facing house.
http://i34.photobucket.com/albums/d130/ ... 2/Pic4.png[/IMG]
From this, we can make a few discoveries:
First, notice how, vertically, the horizontal house is roughly one tile shorter than the vertical? Now, we can make the assumption that the horizontal is 3x5 tiles large, due to the fact that it's essentially identical to it's neighbor, except that it's been rotated 90 degrees. (and it's not as long horizontally, but meh.
Anyway, this makes the vertical house 5x6, due to the fact that it's a tile taller than the other. Now to get to the map to go with it.
Always take into consideration that the roof tile counts as a floor tile, in that it makes up a portion of the walkable space, as a single tile buffer. Thus:
http://i34.photobucket.com/albums/d130/ ... 2/Pic5.png[/IMG]
I always create a shell of the house before decorating, but that's just my thing.
Anyway, notice how the walkable area of tiles matches that of the house's: 5x6, counting the one you can't see under the roof tile. Also notice the staircase, leading up to that second floor. You don't necessarily have to sculpt this second floor, either. In a store, simply place the staircase behind the counter, out of the player's reach. If anybody's home, make them warn the player not to go upstairs if they try. If nobody's home and your character is morally upright, he should warn himself and refuse to go upstairs.
Anyway, that is 1:1 interior size ratio in it's most basic form. Naysayers may say that that size house is too difficult or cramped to be realistic. To that I say:
http://i34.photobucket.com/albums/d130/ ... 2/Pic6.png[/IMG]
Plenty of space to walk. This house is tiny, an would belong to a large but poor family (poor people have more children in the hopes that more survive.) Thus, the dining room and kitchen are sort of mixed together and actually quite spacious, due to a lack of possessions to decorate. The upstairs would likely consist of several beds and MAYBE an armoire. Possibly a picture, just to make the place more homish.
Anyway, a larger house, preferably one with a T-shaped roof would require an appropriate shape, but allow for more room, and maybe even allow for things like a chimney (don't forget to add one to the house's exterior in the right spot.)
This is already long-winded, so I'll end it here with this:
Mi estilo de casa es su estilo de casa.
First, I should of course explain what it is. Rather, what it isn't.
Let's take a very basic, standard-sized post-town house:
http://i34.photobucket.com/albums/d130/ ... 2/Pic1.png[/IMG]
Looks sorta crappy, but I spent a total of two minutes on it, so what can you expect?
Anyway, there it is: Extremely small house, vertical facing, claustrophobic picket fence.
Here's the average-sized interior for a house this size:
http://i34.photobucket.com/albums/d130/ ... 2/Pic2.png[/IMG]
Notice how bad it looks. I can't even do wide open spaces :P
Also notice how the interior is 18x13 tiles. Awfully large for a house that was obviously much smaller.
Finally, notice one more thing:
http://i34.photobucket.com/albums/d130/ ... 2/Pic3.png[/IMG]
Take a look at the original house again. Horizontally, it's five tiles across. Vertically, it isn't so easy to tell. This can be remedied easily, however. Let's strip the map down a bit, and add a horizontally-facing house.
http://i34.photobucket.com/albums/d130/ ... 2/Pic4.png[/IMG]
From this, we can make a few discoveries:
First, notice how, vertically, the horizontal house is roughly one tile shorter than the vertical? Now, we can make the assumption that the horizontal is 3x5 tiles large, due to the fact that it's essentially identical to it's neighbor, except that it's been rotated 90 degrees. (and it's not as long horizontally, but meh.
Anyway, this makes the vertical house 5x6, due to the fact that it's a tile taller than the other. Now to get to the map to go with it.
Always take into consideration that the roof tile counts as a floor tile, in that it makes up a portion of the walkable space, as a single tile buffer. Thus:
http://i34.photobucket.com/albums/d130/ ... 2/Pic5.png[/IMG]
I always create a shell of the house before decorating, but that's just my thing.
Anyway, notice how the walkable area of tiles matches that of the house's: 5x6, counting the one you can't see under the roof tile. Also notice the staircase, leading up to that second floor. You don't necessarily have to sculpt this second floor, either. In a store, simply place the staircase behind the counter, out of the player's reach. If anybody's home, make them warn the player not to go upstairs if they try. If nobody's home and your character is morally upright, he should warn himself and refuse to go upstairs.
Anyway, that is 1:1 interior size ratio in it's most basic form. Naysayers may say that that size house is too difficult or cramped to be realistic. To that I say:
http://i34.photobucket.com/albums/d130/ ... 2/Pic6.png[/IMG]
Plenty of space to walk. This house is tiny, an would belong to a large but poor family (poor people have more children in the hopes that more survive.) Thus, the dining room and kitchen are sort of mixed together and actually quite spacious, due to a lack of possessions to decorate. The upstairs would likely consist of several beds and MAYBE an armoire. Possibly a picture, just to make the place more homish.
Anyway, a larger house, preferably one with a T-shaped roof would require an appropriate shape, but allow for more room, and maybe even allow for things like a chimney (don't forget to add one to the house's exterior in the right spot.)
This is already long-winded, so I'll end it here with this:
Mi estilo de casa es su estilo de casa.