Hey everyone, got 2 questions, hopefully you can help me out. They basically both involve how I would go about making one skill have several effects, either at random or based on the attack target.
1.) One skill/Several random effects.
Lets say there's a skill called "Roll the Dice". When used, it has a one in six chance of several effects. Basically, the skill used never changes, but the battle animation and effect change depending on the random outcome.
Example:
Is there an easy way to go about making this?
2.) One skill/Different effect, depending on target.
This one's a bit more tricky but pretty important. I'd like to know how to make a skill have a different effect depending on its selected target, as in in a whole new animation/effect depending on if you attack monster A or B, or heal Hero A or B. And if possible, I'd like to extend this to standard weapon attacks, as in you'll see a different animation if you attack a flying monster as opposed to a grounded monster.
Example:
Any ideas anyone? Thanks.
1.) One skill/Several random effects.
Lets say there's a skill called "Roll the Dice". When used, it has a one in six chance of several effects. Basically, the skill used never changes, but the battle animation and effect change depending on the random outcome.
Example:
Is there an easy way to go about making this?
2.) One skill/Different effect, depending on target.
This one's a bit more tricky but pretty important. I'd like to know how to make a skill have a different effect depending on its selected target, as in in a whole new animation/effect depending on if you attack monster A or B, or heal Hero A or B. And if possible, I'd like to extend this to standard weapon attacks, as in you'll see a different animation if you attack a flying monster as opposed to a grounded monster.
Example:
Any ideas anyone? Thanks.