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Omega - an Artistic Exploration-Platformer

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Omega is an artistic exploration-platformer with a strong focus on player choice-driven gameplay. The game tells the story of a young wolf in a dying world, who mysteriously inherits powerful elemental abilities and sets out on a journey to find the source of his world's corruption.

Omega has a playable demo that you can download from its Kickstarter page, along with a video that is entirely dedicated to gameplay, and plenty of screenshots and concept art! This is very much a work in progress, so comments and criticism are all welcome - especially from other aspiring game developers!

Check it all out right here: http://www.kickstarter.com/projects/276587736/omega

Thanks for your time :heart:

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I watched the whole kickstarter video. A few things.

The first thing i am going to say is going to be the biggest jab but its also the first thing i noticed. The graphics. The are cute and they are charming but they arent very artistic or even very creative. They are very nicely done graphics. But they arent immersive. This is partly due to probably the combination of a few things. One is the color scheme. Its very modest and a little desaturated looking in my opinion. If things were a bit more colorful, it would be a bigger draw. The next thing is the camera; I feel as if it would be in your favor to zoom it in a little bit. You repeat a lot of graphics and the scenery itself is very general. You have bushes and tree and bridges but they arent grand and magnificent; they are typical. Spice up your backgrounds a little bit and make things more dynamic if you want to continue the pursuit of the artistic platformer. Im only saying something about the graphics because one of its main draws is artistic platformer.

The next thing I noticed is how slow your wolf moves. He needs to pick up the pace or at least have a run feature. Its the biggest issue i saw imo. It makes no sense to say that a player can just dash through the level if he/she wanted to but then is forced to move at an incredibly lacking speed.

I feel as if there is way too much underground floor being shown. The cutoff should be way higher up?

I like the idea. I am 100% on board with it. I thought it was neat how no matter where the character went, the player always moved forward. It reminds me a lot of Sonic. I also like the idea of collecting wisps and powerups. I read about the wolf packs; it would be cool if you elaborated on them more. Animations are very neat; I loved when the wolf was at the edge it had its own animation. Its a extremely awesome concept and its something I look forward to see developed more. I know my comment was more critical than complements but you do a lot right and i am impressed by what you have done alone. Congratulations. Its great.
 

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