AceJP's Game Board[/FONT]
Hi guys!
What this is:
A game board with pieces you can move
Why I made this:
I enjoy playing Omak (from Maple Story) and so does my girl friend! But we dont always have game pieces or a board. So I made this ^^, Hope you all enjoy it!
You can play Omak
Checkers
Or Pente
Screen!
http://img129.imageshack.us/img129/3695/screenpv6.th.png[/IMG]
Download
AceJP's Gameboard
Their will no updates to this. It is sufficient for me and my girl friend and I thought some people may like having it XD
Feel free to modify it in anyway you like, if you decide to use it as a part of your game some how, just slip me a credit.
Hi guys!
What this is:
A game board with pieces you can move
Why I made this:
I enjoy playing Omak (from Maple Story) and so does my girl friend! But we dont always have game pieces or a board. So I made this ^^, Hope you all enjoy it!
You can play Omak
OMAK
-Take turns placing a game piece
-Goal is to get 5 of your own pieces in a row horizontally, vertically or diagonally
-Take turns placing a game piece
-Goal is to get 5 of your own pieces in a row horizontally, vertically or diagonally
Checkers is a board game played between two players, who alternate moves. The player who cannot move, because he has no pieces, or because all of his pieces are blocked, loses the game. Players can resign or agree to draws.
The board is square, with sixty-four smaller squares, arranged in an 8x8 grid. The smaller squares are alternately light and dark colored (green and buff in tournaments), in the famous "checker-board" pattern. The game of checkers is played on the dark (black or green) squares. Each player has a dark square on his far left and a light square on his far right. The double-corner is the distinctive pair of dark squares in the near right corner.
The pieces are Red and White, and are called Black and White in most books. In some modern publications, they are called Red and White. Sets bought in stores may be other colors. Black and Red pieces are still called Black (or Red) and White, so that you can read the books. The pieces are of cylindrical shape, much wider than they are tall (see diagram). Tournament pieces are smooth, and have no designs (crowns or concentric circles) on them. The pieces are placed on the dark squares of the board.
The starting position is with each player having twelve pieces, on the twelve dark squares closest to his edge of the board. Notice that in checker diagrams, the pieces are usually placed on the light colored squares, for readability. On a real board they are on the dark squares.
Moving: A piece which is not a king can move one square, diagonally, forward, as in the diagram at the right. A king can move one square diagonally, forward or backward. A piece (piece or king) can only move to a vacant square. A move can also consist of one or more jumps (next paragraph).
Jumping: You capture an opponent's piece (piece or king) by jumping over it, diagonally, to the adjacent vacant square beyond it. The three squares must be lined up (diagonally adjacent) as in the diagram at the left: your jumping piece (piece or king), opponent's piece (piece or king), empty square. A king can jump diagonally, forward or backward. A piece which is not a king, can only jump diagonally forward. You can make a multiple jump (see the diagram on the right), with one piece only, by jumping to empty square to empty square. In a multiple jump, the jumping piece or king can change directions, jumping first in one direction and then in another direction. You can only jump one piece with any given jump, but you can jump several pieces with a move of several jumps. You remove the jumped pieces from the board. You cannot jump your own piece. You cannot jump the same piece twice, in the same move. If you can jump, you must. And, a multiple jump must be completed; you cannot stop part way through a multiple jump. If you have a choice of jumps, you can choose among them, regardless of whether some of them are multiple, or not. A piece, whether it is a king or not, can jump a king.
Kinging: When a piece reaches the last row (the King Row), it becomes a King. A second checker is placed on top of that one, by the opponent. A piece that has just kinged, cannot continue jumping pieces, until the next move. There is no way to King using this game board, so you must keep track of this on your own ^^,
Red moves first. The players take turns moving. You can make only one move per turn. You must move. If you cannot move, you lose. Players normally choose colors at random, and then alternate colors in subsequent games.
The board is square, with sixty-four smaller squares, arranged in an 8x8 grid. The smaller squares are alternately light and dark colored (green and buff in tournaments), in the famous "checker-board" pattern. The game of checkers is played on the dark (black or green) squares. Each player has a dark square on his far left and a light square on his far right. The double-corner is the distinctive pair of dark squares in the near right corner.
The pieces are Red and White, and are called Black and White in most books. In some modern publications, they are called Red and White. Sets bought in stores may be other colors. Black and Red pieces are still called Black (or Red) and White, so that you can read the books. The pieces are of cylindrical shape, much wider than they are tall (see diagram). Tournament pieces are smooth, and have no designs (crowns or concentric circles) on them. The pieces are placed on the dark squares of the board.
The starting position is with each player having twelve pieces, on the twelve dark squares closest to his edge of the board. Notice that in checker diagrams, the pieces are usually placed on the light colored squares, for readability. On a real board they are on the dark squares.
Moving: A piece which is not a king can move one square, diagonally, forward, as in the diagram at the right. A king can move one square diagonally, forward or backward. A piece (piece or king) can only move to a vacant square. A move can also consist of one or more jumps (next paragraph).
Jumping: You capture an opponent's piece (piece or king) by jumping over it, diagonally, to the adjacent vacant square beyond it. The three squares must be lined up (diagonally adjacent) as in the diagram at the left: your jumping piece (piece or king), opponent's piece (piece or king), empty square. A king can jump diagonally, forward or backward. A piece which is not a king, can only jump diagonally forward. You can make a multiple jump (see the diagram on the right), with one piece only, by jumping to empty square to empty square. In a multiple jump, the jumping piece or king can change directions, jumping first in one direction and then in another direction. You can only jump one piece with any given jump, but you can jump several pieces with a move of several jumps. You remove the jumped pieces from the board. You cannot jump your own piece. You cannot jump the same piece twice, in the same move. If you can jump, you must. And, a multiple jump must be completed; you cannot stop part way through a multiple jump. If you have a choice of jumps, you can choose among them, regardless of whether some of them are multiple, or not. A piece, whether it is a king or not, can jump a king.
Kinging: When a piece reaches the last row (the King Row), it becomes a King. A second checker is placed on top of that one, by the opponent. A piece that has just kinged, cannot continue jumping pieces, until the next move. There is no way to King using this game board, so you must keep track of this on your own ^^,
Red moves first. The players take turns moving. You can make only one move per turn. You must move. If you cannot move, you lose. Players normally choose colors at random, and then alternate colors in subsequent games.
Or Pente
Place the board in the middle of the playing area. Start play with the board completely clear of stones. The first player (chosen by chance) begins the game by playing one stone on the center point. Thereafter the players take turns playing their stones, one at a time, on any empty intersection. The stones are played on the intersections of the lines (including the edge of the board), rather than in the squares. A move is completed when the stone is released. Once played, a stone cannot be moved again, except when removed by a capture. The players take turns adding new stones to the board, building up their positions, until one player wins.
-Download
-Open up the game
-Press enter on the spaces to place a Red/Blue Game Piece or Remove Pieces
-Enjoy!
-Open up the game
-Press enter on the spaces to place a Red/Blue Game Piece or Remove Pieces
-Enjoy!
http://img129.imageshack.us/img129/3695/screenpv6.th.png[/IMG]
Download
AceJP's Gameboard
Their will no updates to this. It is sufficient for me and my girl friend and I thought some people may like having it XD
Feel free to modify it in anyway you like, if you decide to use it as a part of your game some how, just slip me a credit.