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Old movie fuzz/static

Old movie fuzz.
You know how in old movies the screen would have weird lines and fuzzy pop things that you woild see move around
the screen? I mean like really old movies. I was wondering if there was a way to achieve that look in an rmxp
game, and how one would go about setting it up.

Kinda like this
old-movie-pixel-shader.jpg
But not as obnoxious.
 
I've done something like this before.

I made a animation what was nothing but white lines, easily done in paint. When you set it up in the database, set the animation for global. Then with a parallel process event play the animation so that it loops and tint the screen.
 

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