Ace of Spades
Member
Was it really that difficult? Maybe because it's my own game and I've play tested the hell out of it, but I can usually run through it without dying. One thing I will say about defending is that it you have to be facing the attacker or projectile. I agree though it's not really that useful at the moment, other than specific areas in the game you'll need it, but I will work on making it better (perhaps it'll stun the enemy when they attack and you block). But honestly, you're expected to die a few times, hence the continue system which helps you start right back where you were. If you find yourself running low on health don't forget to heal by cutting down bushes and pots.ŊŒRIJ∑":x0xyyri3 said:I'm double posting. Fuck it. You have an amazing game there but christ is it difficult. With the defending not working properly I just barely managed to get to the spider boss, but after 4 fails, I couldn't quite push myself to beat it. Maybe I just suck at the game, but for the beginning of a game to be that difficult is not the best game design. That said, the game is amazing and I particularly loved the bow and arrow puzzles. Those were fucking awesome.
About the boss, have you found its weakness? Also, I wouldn't recommend the shield at all. I usually just dodge the projectiles. If you're having trouble, upgrade to the crossbow, and she'll go down with fewer shots, or go explore for the heart piece so you can take more damage. Final piece of advice, the two pots in the corner contain mana. Save those for when the boss is at half health, because she speeds up and you'll need the mana to keep up with her attacks.
Thanks for the compliments on the puzzles as well, I hope they weren't too hard or too easy, but I want the puzzles in Odyssey to reflect the items you gain in each dungeon. I enjoyed coming up with them very much.
Thanks for the interest! Steal away, I wish more games would implement some kind of checkpoint system. By the way, check you PM's, I extended you an invite.Perihelion":x0xyyri3 said:This looks really slick. I typically don't like RTP stuff, but you pull it off well, and I like the active gameplay and utilitarian story. I also like your idea of restarting on the current map when you die and am gonna steal it. I'm definitely going to keep an eye out for the demo when you release it to the public.
Thanks for the response, I can't wait to hear what you think.Jbrist":x0xyyri3 said:Due to my slow internet it'll be another 10-15 minutes before it's downloaded, I'm actually excited to play it because this is a rare RMXP game in that I'm geniunely interested in the development of it, I hope it plays as good as it looks!
If anyone runs into performance issues, please let me know. This was my biggest issue during development, but it doesn't seem to be a problem anymore. However, I know some people are on slower computers, I just want to make sure Odyssey is playable and enjoyable for everyone.