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Nphyx' Workshop (Need some C&C, last page, thanks!) (PA)

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On Commissions/Requests:
Since this has come up a couple times: Regarding commissions and recruitment. Thank you very much for your interest, but I unfortunately do not have enough time to work on my own personal projects right now, let alone help with any others. If that situation should change, you'll read about it here first! In the meanwhile, thanks again. :)

Licensing:
http://i.creativecommons.org/l/by-nc-sa/3.0/us/88x31.png[/img]
Items that are labeled WIP or non-release may be changed and I discourage their use until I put out a completed version.

New Stuff:
2/15/2008: First two poses for battler template! Woot! Also, see the stuff I contributed to the HKCP in its thread :)
2/12/2008: Completed the town tileset! Set, pass map, and screenshots updated.
2/10/2008: New monster :)

Coming Soon:
(this section mostly to help me keep track of what I need to upload)
Sign & poster sprites, doors, a Scraps side view battler template.

http://img.photobucket.com/albums/v326/nphyx/Screenshots/ruraltownSS1.png[/img]

http://img.photobucket.com/albums/v326/ ... ownSS2.png[/img]
The minor misalignment that causes the white specs on the second screenie is fixed.
I made the scraps template after doing some work on tyke. I fell in love with the ease of creating stuff at this scale, but I wanted something that would work for a more serious setting. It's free to use, but no guarantees that this is final, and of course there's nothing out there that fits it except my tilesets currently so I'm not sure of the point. More parts and tilesets to come later.
http://img.photobucket.com/albums/v326/ ... latev2.png[/img]http://img.photobucket.com/albums/v326/nphyx/scrapsfemale.png[/img]
Template
http://img.photobucket.com/albums/v326/ ... late-1.gif[/img]http://img.photobucket.com/albums/v326/nphyx/scrapsfemale-1.gif[/img]
Template In Motion
Clothes (Male)
http://img.photobucket.com/albums/v326/ ... ejeans.png[/img]http://img.photobucket.com/albums/v326/nphyx/blackhat.png[/img]http://img.photobucket.com/albums/v326/nphyx/raggedclothes.png[/img]http://img.photobucket.com/albums/v326/nphyx/patchedjacket.png[/img]
Blue Jeans, Black Hat, Ragged Clothes, Torn Jacket
Hair (Female)
http://img.photobucket.com/albums/v326/ ... o-aqua.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-auburn.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-black.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-blonde.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-blue.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-brunette.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-midnight.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-pink.png[/img]http://img.photobucket.com/albums/v326/nphyx/Scraps%20Parts/hair-female-emo-strawberry.png[/img]
Emo Hair! http://img.photobucket.com/albums/v326/ ... le-emo.gif[/img]
http://img.photobucket.com/albums/v326/nphyx/scraps-battler-male.gif[/img]http://img.photobucket.com/albums/v326/nphyx/scraps-battler-male-2.gif[/img]
Ready stance, staff or polearm weapon. Yes, there will be guns, but ammo is short and primary weapons will always be primitive. Some of the animations will be dedicated to firearms as special moves. :)

Update: Added the second animation in :D
http://img.photobucket.com/albums/v326/nphyx/radioactivebunker.png[/img]
Radioactive Bunker
http://img.photobucket.com/albums/v326/nphyx/littercritter.gif[/img]
It's the Litter Critter! Still a work in progress, he needs the rest of his movement frames and I'm still not quite satisfied with his motion yet.
http://img.photobucket.com/albums/v326/ ... oach-1.png[/img]
The shockroach, 1000 volt vermin. Legs aren't quite right I think but I'm rather satisfied other than that. http://img.photobucket.com/albums/v326/ ... kroach.gif[/img]
Rural Town:
http://img.photobucket.com/albums/v326/nphyx/town.png[/img]http://img.photobucket.com/albums/v326/nphyx/town-z.png[/img]
This tileset is complete, finally :) It probably still needs some minor tweaking and it has space for perhaps a couple more items but there is not going to be any more major work on it. Feel free to use, please keep the copyright notice intact if you do any modification (you may move it to another spot on the tileset, but you may not delete it). The pass map is for use with pixelmovement scripts, which I highly recommend.

Autotiles for use with Town:
http://img.photobucket.com/albums/v326/ ... rass01.png[/img]http://img.photobucket.com/albums/v326/nphyx/brokenroad2.png[/img]http://img.photobucket.com/albums/v326/nphyx/deadgrass.png[/img]http://img.photobucket.com/albums/v326/nphyx/crackedearth.png[/img]http://img.photobucket.com/albums/v326/nphyx/dunes.png[/img]

Trailerocalypse:
http://img.photobucket.com/albums/v326/ ... railer.png[/img]
Still a work in progress, I am generally not happy with this set.

Old stuff:
The template is completely original work based on/inspired by the goblin03 RTP monster. Please credit for it, it's not just an edit/recolor :) It fits the goblin03's original build and movement closely enough that it can be used alongside him, however. A few of the parts have been traced and recolored, specifically the armband, the sword and part of the hair, and the stag horns on the helmet match those of the bucket helm on the original goblin03. It's intended for use with a visual equip script, though it works fine if you assemble it in the proper order into a single character. There are other part sets for it, but none of them are anywhere close to being finished so I won't post them yet. If/when I return to the project I'll include them here.
http://img.photobucket.com/albums/v326/ ... blin03.png[/img]
http://img.photobucket.com/albums/v326/ ... P/w001.png[/img]http://img.photobucket.com/albums/v326/nphyx/RMXP/a004.png[/img]
http://img.photobucket.com/albums/v326/ ... P/a003.png[/img]http://img.photobucket.com/albums/v326/nphyx/RMXP/a002.png[/img]
http://img.photobucket.com/albums/v326/ ... P/a001.png[/img]
:tongue:
 
Holy crapamoli, are those trees custom?? The leaves are gorgeous!!

I don't really like Tyke either (they're too small for my tastes), but that's really nice :'D
 

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There is a road autotile and a sidewalk tile but I found it didn't always meet every need so I added it to the tileset as well. The big chunks of road are for transitioning to dirt roads and such.

Oh and yes everything in the set is custom made by me one pixel at a time :)

Edit: Added sidewalk autotile, forgot about it before. Brick wall & other updates to the trailer park tileset coming soon.

Edit again: Updated with brick wall and chain link fence!

More edits: Awning, damage for busted up trailers. Running out of tiles, I might add another row to the bottom for wall accessories (thinking of signs and flyers and other random crap). Oh also, a screenshot of the whole thing in action.
 

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Updated with wooden fence and some junk next to it on the tileset, as well as a new example screenshot.
 
They're all really nice, much better than what I could do in terms of tilesets. ^^ My only realcomplains are that some of the more colorful houses could use some more shading. They seem a little too cartoony right now. The goblin also needs a little more shading variety, mainly in terms of highlights. Just try to step a little further back from pillowing. It looks like proper shading, but not like rough skin quite yet.

^^ Keep it up, I love these.
 

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@ganonfrog:

The goblin is supposed to come across as fur rather than skin, so in that context does it look right? When you add in his hair layer I think it's more obvious (the reddish spots are markers for where the long hair grows from).

What would you suggest with the houses? I know they're very saturated, I have considered muting the whole tileset a tad. I don't know yet.

Edit: Added passability map for pixelmovement script. This tileset is intended to be used with that script due to the scale of the tykes vs. tile size. I use a footprint 8px wide, which seems to work out well, might make it a little wider since fried chicken man's chicken bucket tends to hang through things.
 

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Added a new window skin - "Radioactive Bunker". Doing some post-apoc stuff at tyke scale, coming soon.

Edit:  Added in the scraps template and some parts for it.  I use a visual equip script so everything comes in parts :)  I'll post screenshots later, try to use your imagination for now.
 

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Accidentally quoted where I should have modified and didn't notice, which in turn compelled me to post something new in order to make the inadvertent bump meaningful.  See the top, got a new tileset and some autotiles posted, and a screenshot of the new tileset in application (horrible map with lots of errors, don't care right now).
 

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@Treg:  Negative, sir, I don't have enough time these days.
@Venetia:  Thank you :)
@Drifter:  Hey man!  As for the cliff, I'm only working with a 5 color palette, so it feels like cheating to add any further levels of contrast to it - unless I just make the shadows darker in general for that palette - which is shared with the concrete palette.  I know what you mean though, I'm considering generally darkening the shadows in my color sets.

I did some work last night to despeckle the oak-style tree, it looks smoother and less noisy now, and to reduce the blobbiness of the other tree iwth the long trailing leaves.  I'm not sure what you'd call that one or if there even exists a tree that looks much like it.  I will post another screenie in a day or two and an update of the tileset.  I noticed the street lamps blend into the sidewalk really bad due to being of the same palette, I'm not sure what to do about that other than change it to the cool grey from the warm grey used in concrete, which I don't much like the idea of.  I notice I'm critiquing my own work more than anyone else :D  Thanks for the comments anyways, guys.
 

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So I finally figured out that I never did get around to buying Gale and had downgraded to the freeware edition after my shareware license expired, and that's why I couldn't figure out how to export to animated gifs.  D'oh!  Fixed that little problem for the bargain price of about $18 USD.  Much <3 to the makers of Gale for the great price, I'd have gladly payed twice that. 

Anyways, enough of my gushing.  I finally got a few things done in animated gifs now, the template and my first monster for the Scraps project.  Here they are (they'll be up on the main post as well):

http://img.photobucket.com/albums/v326/ ... late-1.gif[/img]
The scraps template, in motion.  This may renew some C&C now that you can see how it animates.  I'm pretty sure I'm done with it but I would still love input, if nothing else for future work.

http://img.photobucket.com/albums/v326/ ... ritter.gif[/img]
Imagine a hermit crab, who goes around stealing the shells of other animals, if he had nothing to use for a shell except tons and tons of human refuse, laying around unattended after a nuclear holocaust.  That's this little bugger.  You'll never see what the actual monster looks like in the game, but I imagine him a little like a blend between a rat and a crustacean with gecko feet-like grippy bits all over him which cling relentlessly to whatever items he comes in contact with, forming a layer of camouflage. 
 
The trees are still great, and I absolutely love the Litter Critter ... It's adorable o_o

I wasn't too hot on the scraps template by itself back in the day, but now that I see how it ties into your tilesets, I like it 100% more. Everything in the art style goes well together, and you should be proud of it!

How long do the trees take you? The detail is just great. I know I'm gushing about them more than anything, but trees are just such a pain so I appreciate the good ones :P

What I also like are the accessories--the detail. I mean, you have lawn flamingoes in there! How cute is that? That's a level of perceptive detail you'd only expect from a prof. developer :)

Always nice to see progress!
 

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I have a sneaky trick to produce leafy trees very rapidly, it takes me about 30 minutes to an hour to do ones like you see in the tilesets as of today.  Unfortunately after I do it I end up dissatisfied with them, so now I'm redoing them quite a bit, which is taking me a *ton* of time.  That's why I haven't posted an update on the tileset in a week.  They look pretty sharp though.

Edit:  Here's a screenshot of some of the new stuff in action, I'll post the tileset again later:
http://img.photobucket.com/albums/v326/ ... apsSS3.jpg[/img]
 
Interesting stuff.
Your setting reminds me of the ancient RPG Roadwars and in fact feels a little like an updated version of the great Atari ST game of the same name...
I would comment on the wooden building. It looks like it dropped out a western at the moment. Seems a little too bright and monocoloured compared to the gritty feel of the rest. Either make the wood more damaged looking or darker. Otherwise, I like!
 

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Oh yeah, the wood will get texture.  I just haven't got around to it - every time I think about it I think, gee I really need to get that done first though... See the wooden fence in the trailer park tileset for an idea of what to expect.
I have not seen Roadwars, is it console or P&P?  If the former, which console?  I devour anything and everything post-apocalyptic.
I took some inspiration on visual style from Metal Max and of course the seminal Fallout series, however believe it or not Earthbound is one of my primary sources of inspiration for the look and feel.  Thank you for the comments :)

Edit:  had to commit a smiley holocaust, there were about a dozen up in there.
 

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