coyotecraft
Sponsor
I thought this might be fun to compare the two in terms of storytelling. What are the differences? Is there anything that one does better than the other? There are different types of games, so that's something you might want to clarify when you make a comparison.
Something you see all the time in books but rarely in games are time-skips. Novels can follow a character through different stages of life. Or just skip to another point in time weeks, months, or years later for something relevant to happen. Looking at my game collection, time-skips have been used more frequently in current-Gen action titles than the older generation. But they don't really happen in rpgs. Everything happens at once with one thing leading to another. Sometimes player playtime is seen as an time-skip. You spend 10 minutes walking to the nearest town and the characters act like it took weeks to get there. But the only time a significant jump happens is between sequels.
Something you see all the time in books but rarely in games are time-skips. Novels can follow a character through different stages of life. Or just skip to another point in time weeks, months, or years later for something relevant to happen. Looking at my game collection, time-skips have been used more frequently in current-Gen action titles than the older generation. But they don't really happen in rpgs. Everything happens at once with one thing leading to another. Sometimes player playtime is seen as an time-skip. You spend 10 minutes walking to the nearest town and the characters act like it took weeks to get there. But the only time a significant jump happens is between sequels.