lnicol1990
Member
Hello.
In my game, I've got my character wondering around a deserted village (well, deserted apart from the monsters he has to fight), and he has to investigate. There are plenty of events, but I haven't made it obivious that they're there.
I'm just wondering if that's the wrong way to go about my game, and since I'm writing this, I'm guessing that it probably isn't. But I'm not sure on how to make the events more obvious without putting up a big sign saying 'here's an event, come and click'.
Any advice?
In my game, I've got my character wondering around a deserted village (well, deserted apart from the monsters he has to fight), and he has to investigate. There are plenty of events, but I haven't made it obivious that they're there.
I'm just wondering if that's the wrong way to go about my game, and since I'm writing this, I'm guessing that it probably isn't. But I'm not sure on how to make the events more obvious without putting up a big sign saying 'here's an event, come and click'.
Any advice?