Hey,
thanks for the comment. I too miss the old-style RPG element of most objects being interactwith-able. Because of your suggestion I'm reinforcing that in Chapter 2 and in Chapter 3, which I am working on now.
I left out some of the interactivity in the new towns in Chapter 2. So what I am doing now is putting up a new link to the game. This features a little more interaction with objects on the maps in the town, including a few goodies that were not present before.
I really appreciate feedback, and when I get it I try to incorporate it into the game, so please if you have praises or dislikes, let me know and I may change the game for the better from your suggestions!
Just a note, I'm currently uploading it to mega upload, I will post another message once the new link is up.
Also, in this upgrade there is a message when you complete chapter 2, in the original version I goofed and didn't do the event correctly. If you are supposed to be able to go to the mainland right now, then you are at the end of chapter two.
thanks for the comment. I too miss the old-style RPG element of most objects being interactwith-able. Because of your suggestion I'm reinforcing that in Chapter 2 and in Chapter 3, which I am working on now.
I left out some of the interactivity in the new towns in Chapter 2. So what I am doing now is putting up a new link to the game. This features a little more interaction with objects on the maps in the town, including a few goodies that were not present before.
I really appreciate feedback, and when I get it I try to incorporate it into the game, so please if you have praises or dislikes, let me know and I may change the game for the better from your suggestions!
Just a note, I'm currently uploading it to mega upload, I will post another message once the new link is up.
Also, in this upgrade there is a message when you complete chapter 2, in the original version I goofed and didn't do the event correctly. If you are supposed to be able to go to the mainland right now, then you are at the end of chapter two.