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Non looping songs

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Very simple request, I would just like it so the song on the titlescreen doesn't loop around to the beginning when its finished.
 
One solution would be to simply add a timer to the Game_System class, or better, RPG::AudioFile that has the length the song plays, before going to the next song. You could simply count frames or just use Time.new or something, to play the next song. I might do it if I get bored enough. I will add it in my multiple bgm script. :)
 
Landarma: The programs I use arnt really meant to be midi sequencers. I use a tabalapture creater and a Sheet music creater.

Seph: I understood none of that. Im clueless when it comes to scripting.
 
uhm.. why you don?t import the file as ME or SFX..

ME and SFX will only played once...

SFX can be stopped during Event command...
The only thing you?ll need, is a script to fadeout SFX or ME..
 
Sir Lord Biowulve;241125 said:
uhm.. why you don?t import the file as ME or SFX..

ME and SFX will only played once...

SFX can be stopped during Event command...
The only thing you?ll need, is a script to fadeout SFX or ME..

Hmm.... That might work... I wouldnt need it to fade. The song itself doesnt loop.

Any other ideas? Incase I cant figure that out?

Edit: Nevermind, I got it. Thanks fir helping guys.
 
This topic has been resolved. If Kiniko or any other users have any questions or further problems regarding this topic, please create a new thread about them.

Thank you!
 
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