Envision, Create, Share

Welcome to HBGames, a leading amateur game development forum and Discord server. All are welcome, and amongst our ranks you will find experts in their field from all aspects of video game design and development.

Noir

Status
Not open for further replies.
I like this game, I really do.
Even tough it's very simple, I like it, maybe that's the reason after all.

Hmm...
I had designed a Message System just like yours, except for the message box size, mine will be smaller.

Well, I wish you good luck.
I like what I've seen so far. Keep on it.
 
This is looking really nice. I like the organization in your post and your images make it all look clean.

There's no reason for this to be in Early Projects. If you want it moved into the main forum, just let me know.
 
Sure, thanks, although it still is in it's early stages
(barely 15 minutes of gameplay)
so I still have to work stuff up first.
BTW:
Delmaschio":1qpelc5s said:
-Hmm...
I had designed a Message System just like yours, except for the message box size, mine will be smaller.-
I didn't design it, it's the default message system  :grin:, the pane and face was manipulated by events... and a few script edits
 

e

Sponsor

Now, I haven't played it, but the name rang a bell; would it have anything to do with the anime Noir?
 
etheon":3a18k0w6 said:
Now, I haven't played it, but the name rang a bell; would it have anything to do with the anime Noir?
There is an anime Noir?
First time I've heard of it..
Noir-The Dark Land, I don't think it's connected with the anime..
 
=O. How come nobody replied after the demo's out. Personally, judging by the screens, this looks like an awesome game. I'm downloading it right now.

Oh, and after I finish downloading it, I'll upload it to my server so that the download starts right away.  :smile:

EDIT: Damn, 64.8 MB?! How long is this supposed to be?

EDIT 2: Here, I made you two little userbars. Hope you like them!

http://www.freewebs.com/alpha-makers/No ... er%202.png[/img]

and:

http://www.freewebs.com/alpha-makers/No ... porter.png[/img]

EDIT 3: You haven't provided us with the font... >_>;
 
Oops...
I'll upload the font right now
Thanks for the userbars.. I'll add it in the main post.
[Grandpaa is still flying! Yay!(in the game, he doesn't fly... so don't worry)]
 
I tried to download the demo, but it doesn't seem to be working. Is there anywhere else you can host it?


Edit: Never mind, tried it again, downloading now.
Edit 2: Downloaded, played some of it, and quit less than ten minutes in.

Cons:
Definitely find somebody to shape up the writing. The dialogue seems forced in some places, and completely out of character in others. There's also some grammar issues that need to be sorted out.

You can't actually rename the character! Because you have a name already in place, there's no way to delete the letters (Andrew, for example) to put a different name in. There needs to be some sort of backspace in there, or there's no point in having it at all.

The cutscenes were, for me, too confusing. You've taken the idea of leaving some things unexplained to the extreme. I haven't got a clue what's going on or what I'm supposed to do. Surely you could give a little more information, at least to guide the player in the right direction? There needs to be more depth, especially in characterisation, to make the player want to keep playing.

A note in particular about Cyrus: the guy doesn't seem very bright. In the second attack, he just gives up and leaves, convinced he'll get what he wants next time? Why not take one of the kids with him as a hostage or something? And why does he wait so long before making this second attack? If you have reasons for this, maybe you could at least hint at them early on.

And the last con, the one that made me refuse to keep playing: I died. While I was reading the combat instructions. Now, I'm a pretty quick reader, but the fighting bit of the "survival" lessons happened way too fast. The shroom attacked while I was still reading, and by the time I finally got to the bit that told you how to fight back, I was killed and the game closed. If you were to change this so that the shroom didn't start attacking until AFTER reading the combat instructions, I'd consider picking it up again.

Sorry, I know this was a bit harsh, but the death thing really irritated me, and I wrote this right after I stopped playing.

Pros:
The music is good, though it felt slightly out of place in the very beginning (before Cyrus shows up). Otherwise it sets a nice mood, and I enjoyed listening to it.

I like how you can choose which character to play, despite the problem with the name selection. Does the choice affect later plot developments? I hope so, it would make it more interesting to replay.

The control instructions are well set up (except for the combat one, obviously). I like how they are presented one at a time, so that they can be learned (and practised, if necessary) as quickly or slowly as needed. The instructions at the beginning are nicely presented, as well.


I wish I could say more on the story, but I just don't understand enough of the plot to comment on it. Sorry there's so much negative criticism in this post.  :sad: This is just my opinion, so feel free to take it with a grain of salt.  :smile:
 
Ermm... to [backspace], just press the B(Esc, X, and others) button. It works well for me..
Kay, I'll fix up the most of the part
and the death thing..
Britchik":1obt9fc7 said:
Definitely find somebody to shape up the writing. The dialogue seems forced in some places, and completely out of character in others. There's also some grammar issues that need to be sorted out.
I am trying to... has anyone seen justokre? Or should I find another writer?
Britchik":1obt9fc7 said:
The cutscenes were, for me, too confusing. You've taken the idea of leaving some things unexplained to the extreme. I haven't got a clue what's going on or what I'm supposed to do. Surely you could give a little more information, at least to guide the player in the right direction? There needs to be more depth, especially in characterisation, to make the player want to keep playing.
Guess so, I do really need help in the storyline...
Britchik":1obt9fc7 said:
A note in particular about Cyrus: the guy doesn't seem very bright. In the second attack, he just gives up and leaves, convinced he'll get what he wants next time? Why not take one of the kids with him as a hostage or something? And why does he wait so long before making this second attack? If you have reasons for this, maybe you could at least hint at them early on.
He has his reasons... I'll add some of it in the dialogue...
 
I loved this game. I don't have much to say, though. I just loved it, and I'm looking forward to another version. Oh, and the demo is a bit too short. I really disliked that, because I was just beginning to enjoy it. Either way, keep going, this can turn into something great for sure! :thumb:
 
gratheo":3lxrzoj5 said:
Regarding the ages of the parents and the main characters - your mom gave birth to you when she was either 13 or 14? Your dad's uncle is 44 years older than him? (slightly more believable, but still...)
Also, in your first screenshot, you've got an old man floating in midair. Might want to look into that.

All possible.
 
Status
Not open for further replies.

Thank you for viewing

HBGames is a leading amateur video game development forum and Discord server open to all ability levels. Feel free to have a nosey around!

Discord

Join our growing and active Discord server to discuss all aspects of game making in a relaxed environment. Join Us

Content

  • Our Games
  • Games in Development
  • Emoji by Twemoji.
    Top