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NMS3 - Neo Message System 3.0 Beta

Neo Message System 3.0 Beta

nms3.png

2upuzxv.jpg


New Features
I fixed many bugs in this demo :p
I also added some new features, like temporary X,Y,width,height or draw face in message~

Here is update list:
Code:
- Add 'Text Remove List'

- Change window size & position temporarily

- You can now call script:

$game_message.create_nms_data

to reset NMS data or create NMS data for old save file

- Fixed bug for write actor's class name

- Fixed bug for out-of-screen name box

- Add NAMEBOX_Y_PLUS_TOP to fix out-of-screen name box when show message on Top

- Set name box's opacity for different types of message background

- Auto fix if message window is out of screen

- You can draw new face while message is running, and also set new face size


Download Script & Demo

Go to my script stocks:
http://www.rpgrevolution.com/users/wora ... ra_Script/

Download file NMS3Beta.txt for script.

Download file NMS3 Demo.rar for demo.

This is download link from my mediafire. ^^
http://www.mediafire.com/download.php?tmjmtxzdriw

:D
 
Demo link is fine and works perfectly for me.

Very nice script indeed, though I do have a problem with the message boxes... I think they tend to be a bit big and the text seems too big as well anyway to shrink the box?
 
@Atemu

(I don't have any plan about that yet :) )

@Opportunity

Do you mean by message box size or name box size?
And is it the features you want me to add, or it's the bug when you use NMS2?

For text size, you can change in setup part of the script. :)

@Landarma
I think shadow make text looks better :p

But if you want, I can add that :)
 

prepe

Member

When you type in
\nb[\n[001]]

This is what shows up in the name box,
\3:

and not the name, and in the message box below the name box, it shows up like this,

Ralph]
Text here.

As you can see the name shows up in the message box, and not the name box, and puts a backslash after it, any way to fix that?
 

prepe

Member

Yeah I tried that to, and it still doesnt work? I even tried,

\nb[\np[1]]

and the same thing happens! :(
Am I the only one who is having this problem?
 
Sorry, that's bug :p

I got that too when I tried. (I didn't try it at first, because I'm leaving at that time)

Thanks for report :) I'm fixing that.

======================

FIXED BUG!! Download new demo at the first post! (same url)
 
I have a problem. Whenever I use the standard "\n" code to display an actor's name it changes color on me. How can I get this to not be a fixed color?

I ask this because I use a grey color to show whispering.
 
I'm trying to implement only the "Party Actor" thing, but every time I use it, I only get the name of the last member of the party. Here's the code I'm using:
Code:
class Window_Message < Window_Selectable
  def convert_special_characters
    @text.gsub!(/\\P\[([0-9]+)\]/i) { $game_party.members[($l.to_i-1)].name }
  end
end
I also tried removing that "-1", but THAT results in only getting the name of the first party member. What am I doing wrong?
 

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