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NEWT: a text-based adventure

e

Sponsor

Very, very nice. The only complaint I have is that the difficulty does not increase, and that the riddles are popular ones. Admittedly, making your own riddles is sort of hard, but still, most people could just google em, or will have heard of em before. Other than that, yeah, the difficulty stays the same. I figured it would get increasingly hard, but the fourth trial was easier than the third, so I don't know...

Anyway, very nice game, very fun and entertaining. :thumb:

Edit: another thing that annoyed me was having to retype the same commands a lot; something like a command history (i.e.: you press the up arrow and it gets your last command, etc, sort of like a usual terminal) would have been nice. Other than that, there was one bug, which is you can interact with objects that are in different rooms. For example, in the third trial, if I'm in the chemistry lab, I can put things on the fingers, or go in the barrel, etc.
 
e":1av0jzr6 said:
Other than that, there was one bug, which is you can interact with objects that are in different rooms. For example, in the third trial, if I'm in the chemistry lab, I can put things on the fingers, or go in the barrel, etc.

I think that might have been deliberate. I mean it cuts down two pointless commands for each action. It happened with the table as well(You could use stuff off the ground from the table).
 
e":5g7yl4ds said:
It was definitely easier for the player, but it didn't make much sense...
Is it such a stretch of the imagination to think that NEWT could manage to go through the door and back without you telling him to?
 

e

Sponsor

Well, we're reminded of the physical limitation of our newt (i.e.: a newt couldn't pick up a glass prison, a newt can't climb this or that, you need to drop this if you want to pick up that), but we can be in two places at once?
 
No what I mean is he leaves the room, picks the thing up, and then goes back to his spot. This is nothing an ordinary newt could not do(except of course newts can't take orders) and indeed nothing you or I could not do. No physics breaking necessary.

@ Friendly Retard
Turn thrice, turn 5 times, exit.
 
I'll agree that the last two trials were easier than say the third; but it's partly because the deadline was looming close and I did have to rush getting out ideas. The riddles I felt were okay. The game itself had some clues in it (if you typed "look around"), so I was hoping players would use that hint rather than give up and google an answer.

Regarding things in different rooms, it was mostly deliberate. I hoped the player would infer that the newt would walk between room and hallway as you typed commands, making it easier on the player (retyping "go door" would get annoying fast). Plus, the bodies were technically over the threshold, so you could access them in the room. For the lab bench, though, I do remember forcing you to climb on to activate the faucet or scanner.

e, the suggestion of a command history is nice; maybe if I make another game sometime, I can integrate a system like that. After all, the coding's pretty much done. All I'd have to do is think of some more interesting puzzles :)
 
This game is quite good, I want a sequel :)

Seeing that text games are not hard to program, the only challenge is the plots and stuff.

Funnily, I had no problem with the riddles, I was tempted to google but I didnt and I solved them, I didn't even know the riddles, thanks to the awesome "look around" option :P
 
I agree with etheon on the part about being two places in the same time though. Even if it's deliberate, the game should at least tell the player that the NEWT goes through the door, and follow by the command that the player input, so they will be sure that it isn't a bug.
 
I finished the game, that was fun !
I love the ending. Even though I saw it coming, it wasn't too obvious.
It's nice how you never do something a newt can't do.
The 3 riddles were a peace of cake compared to the rest of the game. :)
The part where you put tape on your tail was very hard to guess. I mean, I know you're playing as a newt but it's hard to remember you have a tail :p
 
silver wind":25n2p9j6 said:
I finished the game, that was fun !
I love the ending. Even though I saw it coming, it wasn't too obvious.
It's nice how you never do something a newt can't do.
The 3 riddles were a peace of cake compared to the rest of the game. :)
The part where you put tape on your tail was very hard to guess. I mean, I know you're playing as a newt but it's hard to remember you have a tail :p

lol to be honest I remember I have that body part, but I dont know a tail can look like a finger :O
 
hima":3sqx1x0f said:
I agree with etheon on the part about being two places in the same time though. Even if it's deliberate, the game should at least tell the player that the NEWT goes through the door, and follow by the command that the player input, so they will be sure that it isn't a bug.
I was afraid that would clog up text space (as you do need to go back and forth quite a few times) but it's a good suggestion nonetheless.
FRIENDLY RETARD":3sqx1x0f said:
This game is quite good, I want a sequel :)

Seeing that text games are not hard to program...
hey scripting from scratch is harder than it looks. even text-based took me weeks to polish, and it still has pretty messy code. but sure, a sequel... perhaps after a bit of time, when I'm feeling up to it :)
FRIENDLY RETARD":3sqx1x0f said:
lol to be honest I remember I have that body part, but I dont know a tail can look like a finger :O
It was the general shape of the tail that mattered. I mean it was the closest thing a newt had to a human finger.
I did try to give a few hints (if you did "look NEWT" it would have mentioned your tail) but in the end figuring it out was your task.

I'm glad you guys are enjoying it so far.. even the ending. Personally I thought more people would be iffy about that, but I guess I was wrong.
 
No download required, you can play it directly on the first post after it loads!

I may post up a link, though, if anyone would rather play it offline.
 
So I wasn't planning on playing this game for as long as I did, but once I started I couldn't stop; it was hard to put down. The puzzles were well thought out and the whole concept was unique. It's been forever since I've played a text-based game, I forgot how much fun they can be. I'd definitely like to see another game like this somewhere down the road.
 
Thanks! I do have a small concept for a sequel, but it'll definitely be awhile before I can work on it (I'm forcing myself to work on my main project rather than distract myself on side projects). But I do encourage other makers to try their hand at text-based games, or even completely different programs like Flash!
 
regi hurry up and make a sequel to this! You realize this game is pretty much the only reason I offered to help on Spinel's Core? It keeps floating to the top to taunt me. ;(
 

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