I've been searching for how to do this or someone who has this error for like 2 hours now, so I'm frustrated enough in not finding the answer to just ask the question myself. I'm guessing my problem comes from not knowing how to configure Trickster's RTAB, and I'm fairly certain I'm going to be given an answer that should be obvious, but like I said, I'm new to this stuff :D...but anyway, here's the error I'm getting which occurs right when a battle tries to start:
Script 'Timer Battle System Base' line469: NoMethodError occured.
undefined method `<' for nil:NilClass
I copied and pasted everything from the demo exactly like it was in the demo, directly under all the stuff that is there by default. Underneath all the RTAB script stuff is Minkoff's Animated Battlers script, and that's the only other script I have, but I am guessing it's not a compatibility issue with it since I read they're both compatible. I just don't know how to configure RTAB, as the instructions for doing so weren't as easy to understand as the animated battlers script instructions, and I'm pretty much a newb :yes:
EDIT: Sorry, forgot to add the actual line in the script
battlers = flag < 0 ? $game_troop.enemies : $game_party.actors
that's how it is in mine, I didn't change it from how it was in the demo, cuz I don't really know what it means exactly...
Script 'Timer Battle System Base' line469: NoMethodError occured.
undefined method `<' for nil:NilClass
I copied and pasted everything from the demo exactly like it was in the demo, directly under all the stuff that is there by default. Underneath all the RTAB script stuff is Minkoff's Animated Battlers script, and that's the only other script I have, but I am guessing it's not a compatibility issue with it since I read they're both compatible. I just don't know how to configure RTAB, as the instructions for doing so weren't as easy to understand as the animated battlers script instructions, and I'm pretty much a newb :yes:
EDIT: Sorry, forgot to add the actual line in the script
battlers = flag < 0 ? $game_troop.enemies : $game_party.actors
that's how it is in mine, I didn't change it from how it was in the demo, cuz I don't really know what it means exactly...