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New question: Event skips steps

Hello, I'd like to make my characters return to a previous map and have all the events cleared and changed for new ones for when they return, is it possible?

Also, how can I change my main character in mid-game?

Also, is there a way to make a copy of a previous map and twich it around as another map?

Thanks in advance.


[Resolved]


Instead of taking new space I'll re-use this thread.

My objective is to make a character level up before the boss sprite appears on the map:

Example: Peter is level 1 needs to go to level 7 to make event: elder dark being [transfer to boss battle event] appear

I know this is probably doable with conditional branches, but I don't understand how they really work (a link to a conditional branches tut would also be appreciated).


Again, thanks in advance.


[Resolved]

Check new last post, thanks in advance as always ;)
 
Hello, I'd like to make my characters return to a previous map and have all the events cleared and changed for new ones for when they return, is it possible?

You'd need to use switches. Set a switch to "on" when they return, and in your events add blank pages with "condition: switch is on". Then in the new events also put "condition: switch is on".

Also, how can I change my main character in mid-game?

Hmm. I think that removing all characters from the party and adding them back in again may work.

I.e. the event commands "add party member" and "remove party member".

Also, is there a way to make a copy of a previous map and twich it around as another map?

Right click > copy
Right click > paste

:)
 
Doing that is simple. Have the boss' first event page be set to parallel and have the a variable match to the character's level. Have the next page be conditional to variable 
 
It's pretty simple, look
bossevent1.png


bossevent2.png
 
NO NO NO NO, you guys got it all wrong, thats all confusing, see the way i see it all you gotta do is after every event jus put erase event and then when you come back to the map everything should still be there
 
Jio Freed":10q7vsvn said:
My objective is to make a character level up before the boss sprite appears on the map:

Example: Peter is level 1 needs to go to level 7 to make event: elder dark being [transfer to boss battle event] appear

I know this is probably doable with conditional branches, but I don't understand how they really work (a link to a conditional branches tut would also be appreciated).

You'll need to have an event check the player's level-- you do this by assigning a variable equal to the character's level, which is one of the options in Control Variables.

From there, of course, you either use a Conditional Branch, or even a new Event Page with the Page Condition set to work with the player's level.
 

Fusty

Sponsor

I think the problem is that you have 2 show picture commands that both show picture nr. 1.
Make the 2nd show picture command show picture nr. 2, or erase the first picture.
 
viperj":vicjdi8s said:
I think the problem is that you have 2 show picture commands that both show picture nr. 1.
Make the 2nd show picture command show picture nr. 2, or erase the first picture.


Thanks for your help BUT it didn't work, it keeps skipping the event commands. Again thanks.
 
Picture 1 in the first line isn't going to show up because you have the opacity set to 0. In other words, it's completely transparent.

The second command, I'm not as sure about, as you have the opacity set correctly. However, if the image doesn't cover the entire screen, it's possible that you'll need to adjust the coordinates-- I've wound up with pictures being Shown at coordinates that were technically offscreen due to minor mistakes that way.
 

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