I'm wondering, fotz. I'm using a view range script for monsters on the field, and the event of each monster must have a call script for view range on parallel process. The field is large, and therefor there are many monsters, and therefor the call scripts of each monster being called in parallel process is causing considerable lag.
I'm wondering if there is a way to make it so that certain parallel process events only process when they are on screen.
I'm trying to make it so that event actions automatically happen when the event is on screen, and only when they are on screen.
Edit: I've found a work around by using custom movement to activate a switch, which activates the monsters, which helps somewhat, but I would still like to know if this is possible.