my current and only project is a little thing i call Neverquest: The Seeds Of Chaos. I've been writing the script and drawing maps and plans WAY BEFORE EVERQUEST EXISTED. LIKE BACK IN 2ND GRADE! so i just drew maps and stuff and wrote a 2nd grader type of story, and kept building and changing things up until i discovered rpgmaker 2000 back in 2004. i fiddled with that for awhile until i discovered rm2k3, and hated all the work i had to do with it, and eventually started my game in rmxp. after a few years of setbacks, errors, and hard drive reformats, ive begun what i hope to be the final rough draft of the game.
it started out as the story of a ninja and his best friend, a talking rock that he kept in his pocket. today, its much much more.
the general premise of my game is that the talking rock was once a great sorcerer who got in a fight with another evil sorcerer who turned the good one into a rock. the rock was then zapped to a cave that exists between our world and the next. when the character's hike on his day off is interupted by rain, he heads back down the other side of the mountain (because he broke the bridge to where he's resting) there in the cave, the rock tells him to bring him some special seeds that when planted together, will sap the earth of all evil. but, the other evil sorcerer, now a shape shifting zombie sorcerer, is also trying to gather the seeds, so he can plant the tree himself, and eat its fruit to become the ultimate embodiment of evil.
the plotline itself is pretty straightforward. i drew a map of the entire story, but i think it will have to be reworked to fit in whatever else i come up with.
the characters come into the game as a friend, someone you thought was dead, a super hot fishmonger girl, an angel who progressively ages, and gives up her angelic form, a random adventurer who you meet in a desert, a blob alien thats taking the shape of a horse who you meet in a different desert, a baby snake, a dwarf knight, and whoever else i feel like making a battler for. most of the characters leave the party during the game, or are killed in one way or another in a way fitting their character. the angel character is recurring, as she explains how time flows in the next dimension where her physical form resides.
I'm puttin this demo all up in your grill
it started out as the story of a ninja and his best friend, a talking rock that he kept in his pocket. today, its much much more.
the general premise of my game is that the talking rock was once a great sorcerer who got in a fight with another evil sorcerer who turned the good one into a rock. the rock was then zapped to a cave that exists between our world and the next. when the character's hike on his day off is interupted by rain, he heads back down the other side of the mountain (because he broke the bridge to where he's resting) there in the cave, the rock tells him to bring him some special seeds that when planted together, will sap the earth of all evil. but, the other evil sorcerer, now a shape shifting zombie sorcerer, is also trying to gather the seeds, so he can plant the tree himself, and eat its fruit to become the ultimate embodiment of evil.
the plotline itself is pretty straightforward. i drew a map of the entire story, but i think it will have to be reworked to fit in whatever else i come up with.
the characters come into the game as a friend, someone you thought was dead, a super hot fishmonger girl, an angel who progressively ages, and gives up her angelic form, a random adventurer who you meet in a desert, a blob alien thats taking the shape of a horse who you meet in a different desert, a baby snake, a dwarf knight, and whoever else i feel like making a battler for. most of the characters leave the party during the game, or are killed in one way or another in a way fitting their character. the angel character is recurring, as she explains how time flows in the next dimension where her physical form resides.
I'm puttin this demo all up in your grill